false
false
0
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Contract Address Details

0x8e7097C62FbCf69776Db8e3DaE2033A816dB72e9

Contract Name
CashOrCrashTrailblazer
Creator
0x69ea94–fc742a at 0x41570e–dd32c2
Balance
0 ETH
Tokens
Fetching tokens...
Transactions
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Transfers
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Gas Used
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Last Balance Update
1879590
Warning! Contract bytecode has been changed and doesn't match the verified one. Therefore, interaction with this smart contract may be risky.
Contract name:
CashOrCrashTrailblazer




Optimization enabled
true
Compiler version
v0.8.24+commit.e11b9ed9




Optimization runs
1000
EVM Version
paris




Verified at
2025-12-06T18:41:20.063365Z

contracts/CashOrCrashTraiblazer.sol

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.24;

// Revert to standard OpenZeppelin imports
import "@openzeppelin/contracts-upgradeable/proxy/utils/Initializable.sol";
import "@openzeppelin/contracts-upgradeable/access/OwnableUpgradeable.sol";
import "@openzeppelin/contracts-upgradeable/utils/ReentrancyGuardUpgradeable.sol";
import "@openzeppelin/contracts/token/ERC20/IERC20.sol";
import "@openzeppelin/contracts/token/ERC20/utils/SafeERC20.sol";
import "@openzeppelin/contracts/utils/Strings.sol";
import "@openzeppelin/contracts/utils/cryptography/ECDSA.sol";
import "@openzeppelin/contracts/utils/cryptography/MessageHashUtils.sol";
import "./ITrailblazerGame.sol";
import "./IGameHubRouter.sol";
import "./IAddressManager.sol";

/**
 * @title CashOrCrashTrailblazer
 * @dev Smart contract to manage CashOrCrash game
 * 
 * The contract handles game creation, payout management, and provable fairness
 * for the CashOrCrashTrailblazer game, where players navigate through a grid to maximize 
 * their potential winnings. Requires server-signed parameters for critical actions.
 */
contract CashOrCrashTrailblazer is Initializable, OwnableUpgradeable, ReentrancyGuardUpgradeable, ITrailblazerGame {
    using ECDSA for bytes32;
    using MessageHashUtils for bytes32;
    using SafeERC20 for IERC20;

    // State Variables

    /// @notice Counter for unique on-chain game IDs
    uint256 public gameCounter;

    /// @notice Prefix used in messageHash for domain separation
    string public messagePrefix;

    /// @notice Address of the signer
    address public signerAddress;

    /// @notice Whether the game is currently active
    bool public isActive;

    /// @notice Mapping of admin addresses (can call privileged functions)
    mapping(address => bool) public isAdmin;

    /// @notice Mapping from preliminary game ID to on-chain game ID
    mapping(string => uint256) public preliminaryToOnChainId;

    /// @notice Address of the game hub router
    address public gameHubRouter;

    /// @notice Time-to-live in seconds
    uint256 public ttl = 300;

    /// @notice Address of the ERC20 token
    address public erc20Token;

    /// @notice Game status enum
    enum GameStatus {
        Active,
        Won,
        Lost
    }

    /// @notice Game data structure
    struct Game {
        uint256 createdAt;       // Block timestamp when game was created
        address player;          // Player's wallet address
        uint256 betAmount;       // Original bet amount in wei
        GameStatus status;       // Current game status
        uint256 payoutAmount;    // Final payout amount (0 if lost)
        bytes32 gameSeedHash;    // Hash of the seed + gameConfig + algoVersion
        string gameSeed;         // Seed used to generate the game state
        string algoVersion;      // Algorithm version for going from seed to game state
        string gameConfig;       // JSON string containing game configuration
        string gameState;        // JSON string containing final game state/player moves
        uint256 sessionId;       // session id
    }

    /// @notice Mapping from on-chain game ID to Game data
    mapping(uint256 => Game) public games;

    /// @notice Mapping from session ID to on-chain game ID
    mapping(uint256 => uint256) public sessionToOnChainId;

    /// @notice Mapping from on-chain game ID to player address
    mapping(uint256 => address) public gameIdToPlayer;

    /// @notice Reserved slots for upgradeability
    uint256[50] private __gap; // 50 reserved slots


    // Events

    /// @notice Emitted when a new game is created
    event GameCreated(
        string preliminaryGameId,
        uint256 indexed onChainGameId,
        address indexed player,
        uint256 betAmount,
        bytes32 gameSeedHash // Keep seed hash in event for listener correlation
    );

    /// @notice Emitted when a payout is sent to a player
    event PayoutSent(
        uint256 indexed onChainGameId,
        uint256 amount,
        address indexed recipient
    );

    /// @notice Emitted when a game status is updated
    event GameStatusUpdated(
        uint256 indexed onChainGameId,
        GameStatus status
    );

    /// @notice Emitted when funds are deposited directly into the contract
    event DepositReceived(address indexed sender, uint256 amount);

    /// @notice Emitted when an admin is added
    event AdminAdded(address indexed newAdmin);

    /// @notice Emitted when an admin is removed
    event AdminRemoved(address indexed removedAdmin);

    /// @notice Emitted when a referral payment is made
    event ReferralPaid(address indexed recipient, uint256 amount, address indexed admin);

    /// @notice Emitted when an admin sets game seed and state
    event GameSeedAndStateSet(uint256 indexed onChainGameId, string gameSeed, string gameState);


    // Errors

    /// @notice Error when game already exists
    error GameAlreadyExists(string preliminaryGameId);

    /// @notice Error when game doesn't exist
    error GameDoesNotExist(uint256 onChainGameId);

    /// @notice Error when caller is not the player
    error NotGamePlayer(uint256 onChainGameId, address caller);

    /// @notice Error when game is not in active status
    error GameNotActive(uint256 onChainGameId);

    /// @notice Error when payout fails
    error PayoutFailed(uint256 onChainGameId, uint256 amount);

    /// @notice Error when server signature is invalid or doesn't match expected signer
    error InvalidServerSignature();

    /// @notice Error when caller is not authorized
    error UnauthorizedForSessionManagement();

    
    modifier onlyGameHubOrSessionManagerOrSigner() {
        // Get GameHub address from router
        address gameHub = IGameHubRouter(gameHubRouter).gameHub();

        // Get AddressManager from GameHub and then get SessionManager
        IAddressManager addressManager = IGameHub(gameHub).addressManager();
        address sessionManager = addressManager.getAddress("SESSION_MANAGER");

        if (msg.sender != gameHub && msg.sender != sessionManager && msg.sender != signerAddress) {
            revert UnauthorizedForSessionManagement();
        }
        _;
    }


    // Constructor

    /**
     * @dev Initializer sets the contract owner and initial server signer address
     * @param _messagePrefix The prefix used in messageHash for domain separation
     * @param _signerAddress The address of the signer
     */
    function initialize(string memory _messagePrefix, address _signerAddress) public initializer {
        __Ownable_init(msg.sender);
        __ReentrancyGuard_init();
        gameCounter = 0;
        isActive = true;
        messagePrefix = _messagePrefix;
        isAdmin[msg.sender] = true;
        signerAddress = _signerAddress;
        emit AdminAdded(msg.sender);
    }


    /**
     * @notice Creates a new game placeholder on-chain. Requires server signature.
     * Only gameSeedHash is needed for provable fairness.
     * @param preliminaryGameId The preliminary game ID generated by the backend
     * @param gameSeedHash Hash of the actual game seed (used for listener correlation)
     * @param algoVersion The algorithm version for provable fairness
     * @param gameConfig JSON string containing game configuration
     * @param deadline The latest timestamp this signature is valid for
     * @param serverSignature Signature from the server authorizing this game creation
     * @param authProof Authentication proof for the first player
     * @param betAmount The amount of the bet
     */
    function createGame(
        string calldata preliminaryGameId,
        bytes32 gameSeedHash,
        string calldata algoVersion,
        string calldata gameConfig,
        uint256 deadline,
        bytes calldata serverSignature,
        bytes calldata authProof,
        uint256 betAmount
    ) external {
        require(block.timestamp <= deadline, "Signature expired");
        require(betAmount > 0, "Bet amount must be positive");
        
        // Use domain separation and abi.encode for signature
        _verifyAnyAdminSignature(
            keccak256(
                abi.encode(
                    string.concat(messagePrefix, ":createGame"),
                    preliminaryGameId,
                    gameSeedHash,
                    algoVersion,
                    gameConfig,
                    msg.sender,
                    betAmount,
                    deadline
                )
            ),
            serverSignature
        );

        if (preliminaryToOnChainId[preliminaryGameId] != 0) {
            revert GameAlreadyExists(preliminaryGameId);
        }

        CreateArgs memory args;
        args.player = msg.sender;
        args.preliminaryGameId = preliminaryGameId;
        args.gameSeedHash = gameSeedHash;
        args.algoVersion = algoVersion;
        args.gameConfig = gameConfig;
        args.betAmount = betAmount;
        args.serverSignature = serverSignature;

        _createGameInternal(args, authProof);
    }

    function _startSession(
        address player,
        bytes32 gameData,
        bytes memory authProof
    ) internal returns (uint256 sessionId) {
        return IGameHubRouter(gameHubRouter).startGameSession(
            address(this),
            _createSinglePlayerArray(player),
            ttl,
            gameData,
            authProof
        );
    }

    function _storeGame(
        uint256 onChainGameId,
        address player,
        uint256 betAmount,
        bytes32 seedHash,
        string memory algoVersion,
        string memory gameConfig,
        uint256 sessionId
    ) internal {
        games[onChainGameId] = Game({
            player: player,
            betAmount: betAmount,
            gameSeedHash: seedHash,
            status: GameStatus.Active,
            payoutAmount: 0,
            gameSeed: "",
            algoVersion: algoVersion,
            gameConfig: gameConfig,
            gameState: "",
            createdAt: block.timestamp,
            sessionId: sessionId
        });
    }

    function _emitGameCreated(
        string memory preliminaryGameId,
        uint256 onChainGameId,
        address player,
        uint256 betAmount,
        bytes32 gameSeedHash
    ) internal {
        emit GameCreated(preliminaryGameId, onChainGameId, player, betAmount, gameSeedHash);
    }

    struct CreateArgs {
        address player;
        string preliminaryGameId;
        bytes32 gameSeedHash;
        string algoVersion;
        string gameConfig;
        uint256 betAmount;
        bytes serverSignature;
    }

    function _createGameInternal(CreateArgs memory a, bytes calldata authProof) internal {
        gameCounter += 1;
        uint256 onChainGameId = gameCounter;
        preliminaryToOnChainId[a.preliminaryGameId] = onChainGameId;
        gameIdToPlayer[onChainGameId] = a.player;

        uint256 sessionId = _startSession(a.player, bytes32(bytes(a.preliminaryGameId)), authProof);

        _storeGame(
            onChainGameId,
            a.player,
            a.betAmount,
            a.gameSeedHash,
            a.algoVersion,
            a.gameConfig,
            sessionId
        );
        sessionToOnChainId[sessionId] = onChainGameId;

        IERC20(erc20Token).safeTransferFrom(a.player, address(this), a.betAmount);

        _emitGameCreated(a.preliminaryGameId, onChainGameId, a.player, a.betAmount, a.gameSeedHash);
    }

    /**
     * @notice Get details for a specific game
     * @param onChainGameId The on-chain game ID
     * @return Game struct with all game details
     */
    function getGameDetails(uint256 onChainGameId) external view returns (Game memory) {
         if (games[onChainGameId].player == address(0)) {
             revert GameDoesNotExist(onChainGameId);
         }
        return games[onChainGameId];
    }

    /**
     * @notice Get on-chain ID from preliminary ID
     * @param preliminaryGameId The preliminary game ID
     * @return onChainGameId The corresponding on-chain game ID (0 if not found)
     */
    function getOnChainGameId(string calldata preliminaryGameId) external view returns (uint256) {
        return preliminaryToOnChainId[preliminaryGameId];
    }

    // Admin Functions

    /**
     * @notice Withdraw contract funds to a specified recipient. Only callable by the owner.
     * Funds represent implicitly collected fees (Total Bets - Total Net Payouts).
     * @param amount The amount to withdraw.
     * @param recipient The address to send the withdrawn funds to.
     */
    function withdrawFunds(uint256 amount, address payable recipient) external onlyOwner nonReentrant {
        require(amount > 0, "Withdraw amount must be positive");
        require(recipient != address(0), "Invalid recipient address");
        require(amount <= address(this).balance, "Insufficient contract balance");
        (bool success, ) = recipient.call{value: amount}("");
        require(success, "Withdrawal failed");
    }

    /**
     * @notice Receive function to accept direct Ether deposits into the treasury.
     */
    receive() external payable {
        emit DepositReceived(msg.sender, msg.value);
    }

    /**
     * @notice Adds a new admin address. Only callable by the contract owner.
     * @param newAdmin The address to grant admin privileges.
     */
    function addAdmin(address newAdmin) external onlyOwner {
        require(newAdmin != address(0), "Invalid admin address");
        require(!isAdmin[newAdmin], "Already admin");
        isAdmin[newAdmin] = true;
        emit AdminAdded(newAdmin);
    }

    /**
     * @notice Removes an admin address. Only callable by the contract owner.
     * @param adminToRemove The address to revoke admin privileges from.
     */ 
    function removeAdmin(address adminToRemove) external onlyOwner {
        require(isAdmin[adminToRemove], "Not an admin");
        require(adminToRemove != owner(), "Cannot remove owner");
        isAdmin[adminToRemove] = false;
        emit AdminRemoved(adminToRemove);
    }

    /**
     * @notice Allows the owner to manually set the gameCounter (for migration/upgrades).
     * @param newCounter The new value for gameCounter. Must be >= current value.
     */
    function setGameCounter(uint256 newCounter) external onlyOwner {
        require(newCounter >= gameCounter, "Cannot decrease gameCounter");
        gameCounter = newCounter;
    }

    /**
     * @notice Allows an admin to manually finish a game session, recording the result and processing any payout.
     * @dev This is a privileged operation used when normal game flow needs administrative intervention.
     * @param sessionId The ID of the session to finish.
     * @param winner The address of the winner (should be the player if won, otherwise typically address(0) or the player for a loss record).
     * @param resultData Additional data about the result (e.g., encoded payout or score).
     * @param payoutAmount The amount of tokens to pay out to the player (0 if lost).
     * @param gameState The final JSON state of the game.
     * @param gameSeed The seed used for the game.
     * @param gameSignature The cryptographic signature verifying the game result.
     */
    function finishGameByAdmin(
        uint256 sessionId,
        address winner,
        bytes32 resultData,
        uint256 payoutAmount,
        string calldata gameState,
        string calldata gameSeed,
        bytes calldata gameSignature
    ) external {
        require(isAdmin[msg.sender], "Only admins can finish games");

        // Get the on-chain game ID from session ID
        uint256 onChainGameId = sessionToOnChainId[sessionId];
        require(onChainGameId != 0, "Session not found");
        
        // Get the game and verify it exists
        Game storage game = games[onChainGameId];
        require(game.player != address(0), "Game does not exist");
        require(game.status == GameStatus.Active, "Game not active");

        if (winner != game.player) {
            game.status = GameStatus.Lost;
            game.payoutAmount = 0;
        } else {
            game.status = GameStatus.Won;
            game.payoutAmount = payoutAmount;
            if (payoutAmount > 0) {
                IERC20(erc20Token).safeTransfer(game.player, payoutAmount);
                emit PayoutSent(onChainGameId, payoutAmount, game.player);
            }
        }

        game.gameState = gameState;
        game.gameSeed = gameSeed;

        IGameHubRouter(gameHubRouter).endGameSessionWithSignature(sessionId, game.player, winner, resultData, gameSignature);

        emit GameStatusUpdated(onChainGameId, game.status);
    }

    /**
     * @notice Allows an admin to set the game seed and game state for a specific game.
     * @param onChainGameId The on-chain game ID
     * @param gameSeed The game seed to set
     * @param gameState The game state to set
     */
    function setGameSeedAndState(
        uint256 onChainGameId,
        string calldata gameSeed,
        string calldata gameState
    ) external {
        require(isAdmin[msg.sender], "Only admins can set game seed and state");
        
        // Verify game exists
        Game storage game = games[onChainGameId];
        if (game.player == address(0)) {
            revert GameDoesNotExist(onChainGameId);
        }
        
        // Set the game seed and state
        game.gameSeed = gameSeed;
        game.gameState = gameState;
        
        // Emit an event for transparency
        emit GameSeedAndStateSet(onChainGameId, gameSeed, gameState);
    }

    /**
     * @notice Sets the game hub router address. Only callable by the owner.
     * @param _gameHubRouter The address of the game hub router.
     */
    function setGameHubRouter(address _gameHubRouter) external onlyOwner {
        require(_gameHubRouter != address(0), "Invalid game hub router address");
        gameHubRouter = _gameHubRouter;
    }

    // Internal Helper Functions

    /**
     * @dev Verifies that the provided signature for the given hash was generated by any admin.
     * Reverts with InvalidServerSignature if verification fails.
     * @param _hash The hash that was signed.
     * @param _signature The signature bytes (expected length 65).
     */
    function _verifyAnyAdminSignature(bytes32 _hash, bytes calldata _signature) internal view {
        // Use OpenZeppelin's ECDSA library for robust verification
        address recoveredSigner = _hash.toEthSignedMessageHash().recover(_signature);
        if (recoveredSigner == address(0) || !isAdmin[recoveredSigner]) {
            revert InvalidServerSignature();
        }
    }

    /**
     * @dev Converts bytes32 to string, trimming any trailing zeros.
     * @param _bytes32 The bytes32 data to convert.
     * @return The resulting string.
     */
    function bytes32ToString(bytes32 _bytes32) internal pure returns (string memory) {
        uint8 i = 0;
        while(i < 32 && _bytes32[i] != 0) {
            i++;
        }
        bytes memory bytesArray = new bytes(i);
        for (i = 0; i < 32 && _bytes32[i] != 0; i++) {
            bytesArray[i] = _bytes32[i];
        }
        return string(bytesArray);
    }

    /**
     * @notice Helper function to create a single-element address array
     * @param player The player address to include in the array
     * @return players A dynamic array containing the single player
     */
    function _createSinglePlayerArray(address player) internal pure returns (address[] memory players) {
        players = new address[](1);
        players[0] = player;
    }

    // ITrailblazerGame interface implementation

    /**
     * @notice Returns core game information
     */
    function getGameInfo() external pure override returns (
        string memory name,
        string memory category,
        uint256 minPlayers,
        uint256 maxPlayers,
        string memory version
    ) {
        return ("CashOrCrash", "Strategy", 1, 1, "2.0.0");
    }

    /**
     * @notice Returns the authorized signer for game results
     */
    function getGameSigner() external view override returns (address) {
        return signerAddress;
    }

    /**
     * @notice Returns whether the game is currently active
     */
    function isGameActive() external view override returns (bool) {
        return isActive;
    }
    
    /**
     * @notice Sets the game status to active
     */
    function setGameActive(bool _isGameActive) external onlyOwner {
        isActive = _isGameActive;
    }

    /**
     * @notice Called when a session starts
     */
    function onSessionStarted(
        uint256 /* sessionId */,
        address[] calldata /* players */,
        bytes32 /* gameData */
    ) external view override onlyGameHubOrSessionManagerOrSigner {
        return;
    }

    /**
     * @notice Called when a session ends
     */
    function onSessionEnded(
        uint256 /* sessionId */,
        address /* winner */,
        bytes32 /* resultData */
    ) external view override onlyGameHubOrSessionManagerOrSigner {
        return;
    }

    /**
     * @notice Validates session start parameters
     */
    function validateSessionStart(
        address[] calldata players,
        bytes32 gameData
    ) external view override returns (bool isValid, string memory reason) {
        // Convert bytes32 gameData to string using utility function
        string memory preliminaryId = bytes32ToString(gameData);
        
        // Check if only one player
        if (players.length != 1) {
            return (false, "Only one player allowed");
        }
        
        // Get the on-chain game ID from preliminary ID
        uint256 onChainGameId = preliminaryToOnChainId[preliminaryId];
        if (onChainGameId == 0) {
            return (false, "Game not found");
        }
        
        // Verify the player matches the game's intended player
        if (players[0] != gameIdToPlayer[onChainGameId]) {
            return (false, "Player mismatch");
        }
        
        return (true, "");
    }

    /**
     * @notice Validates session end parameters
     */
    function validateSessionEnd(
        uint256 sessionId,
        address winner,
        bytes32 resultData
    ) external view override returns (bool isValid, string memory reason) {
        // Get the on-chain game ID from session ID
        uint256 onChainGameId = sessionToOnChainId[sessionId];
        if (onChainGameId == 0) {
            return (false, "Session not found");
        }
        
        // Get the game and verify it exists
        Game storage game = games[onChainGameId];
        if (game.player == address(0)) {
            return (false, "Game does not exist");
        }
        
        if (game.status != GameStatus.Active) {
            return (false, "Game not active");
        }
        
        // Cast resultData to payout amount for validation
        uint256 payoutAmount = uint256(resultData);
        
        // If there's a payout, winner should be the game player
        if (payoutAmount > 0 && winner != game.player) {
            return (false, "Winner does not match game player");
        }
        
        // If no payout, winner can be anyone (or address(0) for loss)
        // This is valid as the game is lost
        
        return (true, "");
    }

    function setTTL(uint256 _ttl) external onlyOwner {
        ttl = _ttl;
    }

    function setERC20Token(address _erc20Token) external onlyOwner {
        erc20Token = _erc20Token;
    }
}
        

contracts/IAddressManager.sol

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.24;

/**
 * @title IAddressManager
 * @author taiko.xyz
 * @notice Interface for AddressManager contract discovery
 */
interface IAddressManager {
    function getAddress(string memory contractName) external view returns (address);

    function tryGetAddress(string memory contractName) external view returns (bool found, address addr);

    function setAddress(string memory contractName, address contractAddress) external;

    function hasAddress(string memory contractName) external view returns (bool);
}
          

contracts/IGameHub.sol

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.24;

import "./IAddressManager.sol";

/**
 * @title IGameHub
 * @author taiko.xyz
 * @notice Interface for the core GameHub contract
 * @dev Central session management system for blockchain games
 */
interface IGameHub {
    // ============================================
    // Data Structures
    // ============================================

    /**
     * @notice Information about a registered game
     * @param gameContract Address of the game contract
     * @param name Human-readable name of the game
     * @param category Game category
     * @param minPlayers Minimum players required
     * @param maxPlayers Maximum players allowed
     * @param isActive Whether the game is currently active
     * @param developer Address of the game developer
     * @param registrationDate When the game was registered
     */
    struct GameInfo {
        address gameContract;
        string name;
        string category;
        uint256 minPlayers;
        uint256 maxPlayers;
        bool isActive;
        address developer;
        uint256 registrationDate;
    }

    /**
     * @notice A game session
     * @param sessionId Unique identifier for the session
     * @param gameContract Address of the game contract
     * @param players Array of player addresses
     * @param winner Address of the winner (address(0) if no winner)
     * @param startTime When the session started (block.timestamp)
     * @param endTime When the session ended (0 if not ended)
     * @param ttl Time-to-live in seconds
     * @param ended Whether the session has ended
     * @param gameData Game-specific data storage
     * @param competitionId Competition ID (bytes32(0) for regular games)
     */
    struct GameSession {
        uint256 sessionId;
        address gameContract;
        address[] players;
        address winner;
        uint256 startTime;
        uint256 endTime;
        uint256 ttl;
        bool ended;
        bytes32 gameData;
        bytes32 competitionId;
    }

    // ============================================
    // Events
    // ============================================

    /// @notice Emitted when a game is whitelisted
    event GameWhitelisted(address indexed gameContract, string name, address indexed developer);

    /// @notice Emitted when a game is removed from whitelist
    event GameRemoved(address indexed gameContract);

    /// @notice Emitted when a game's status is updated
    event GameStatusUpdated(address indexed gameContract, bool isActive);

    /// @notice Emitted when a player is verified
    event PlayerVerified(address indexed player);

    /// @notice Emitted when a game session starts
    event GameSessionStarted(
        uint256 indexed sessionId,
        address indexed gameContract,
        address[] players,
        uint256 ttl,
        bytes32 indexed competitionId
    );

    /// @notice Emitted when a game session ends with different reasons
    event GameSessionCompleted(uint256 indexed sessionId, address indexed winner, uint256 duration, string reason);

    /// @notice Emitted when a session is cleaned up by admin/owner
    event GameSessionCleaned(uint256 indexed sessionId, address indexed cleanedBy, bool isAdmin, bool isGameOwner);

    /// @notice Emitted when a game is paused/unpaused
    event GamePaused(address indexed gameContract, bool paused);

    /// @notice Emitted when XP processing fails (non-critical)
    event ExperienceProcessingFailed(address indexed player, address indexed gameContract, bool isWin, bytes reason);

    /// @notice Emitted when emergency pause is toggled
    event EmergencyPauseToggled(bool paused);

    /// @notice Emitted when a session is emergency ended
    event EmergencySessionEnded(uint256 indexed sessionId);

    // ============================================
    // Core Functions (Moved to SessionManager)
    // ============================================
    // Note: Session management functions have been moved to SessionManagerUpgradeable

    // ============================================
    // View Functions
    // ============================================

    /**
     * @notice Checks if a game is whitelisted
     * @param game The game contract address
     * @return True if the game is whitelisted
     */
    function isWhitelistedGame(address game) external view returns (bool);

    /**
     * @notice Gets information about a game
     * @param game The game contract address
     * @return GameInfo struct with game details
     */
    function getGameInfo(address game) external view returns (GameInfo memory);
    function getGameDetails(address game) external view returns (bool isWhitelisted, GameInfo memory info);


    /**
     * @notice Verifies if a player has a valid profile
     * @param player The player address
     * @return True if the player is verified
     */
    function verifyPlayer(address player) external view returns (bool);

    /**
     * @notice Checks if a player is eligible to join a game
     * @param player The player address
     * @param game The game contract address
     * @return True if the player is eligible
     */
    function checkPlayerEligibility(address player, address game) external view returns (bool);


    // ============================================
    // Admin Functions
    // ============================================

    /**
     * @notice Whitelists a game
     * @param game The game contract address
     * @param info The game information
     */
    function whitelistGame(address game, GameInfo calldata info) external;

    /**
     * @notice Removes a game from whitelist
     * @param game The game contract address
     */
    function removeGameFromWhitelist(address game) external;

    /**
     * @notice Updates a game's active status
     * @param game The game contract address
     * @param isActive The new active status
     */
    function updateGameStatus(address game, bool isActive) external;

    /**
     * @notice Pauses/unpauses a game
     * @param game The game contract address
     * @param paused The pause status
     */
    function pauseGame(address game, bool paused) external;

    /**
     * @notice Sets emergency pause for the entire system
     * @param paused The pause status
     */
    function setEmergencyPause(bool paused) external;


    /**
     * @notice Marks a signature as used (replay protection)
     * @param signatureHash The hash of the signature
     */
    function markSignatureUsed(bytes32 signatureHash) external;

    /**
     * @notice Gets the AddressManager contract
     * @return The AddressManager contract
     */
    function addressManager() external view returns (IAddressManager);
}
          

@openzeppelin/contracts/interfaces/IERC20.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (interfaces/IERC20.sol)

pragma solidity ^0.8.20;

import {IERC20} from "../token/ERC20/IERC20.sol";
          

@openzeppelin/contracts-upgradeable/access/OwnableUpgradeable.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (access/Ownable.sol)

pragma solidity ^0.8.20;

import {ContextUpgradeable} from "../utils/ContextUpgradeable.sol";
import {Initializable} from "../proxy/utils/Initializable.sol";

/**
 * @dev Contract module which provides a basic access control mechanism, where
 * there is an account (an owner) that can be granted exclusive access to
 * specific functions.
 *
 * The initial owner is set to the address provided by the deployer. This can
 * later be changed with {transferOwnership}.
 *
 * This module is used through inheritance. It will make available the modifier
 * `onlyOwner`, which can be applied to your functions to restrict their use to
 * the owner.
 */
abstract contract OwnableUpgradeable is Initializable, ContextUpgradeable {
    /// @custom:storage-location erc7201:openzeppelin.storage.Ownable
    struct OwnableStorage {
        address _owner;
    }

    // keccak256(abi.encode(uint256(keccak256("openzeppelin.storage.Ownable")) - 1)) & ~bytes32(uint256(0xff))
    bytes32 private constant OwnableStorageLocation = 0x9016d09d72d40fdae2fd8ceac6b6234c7706214fd39c1cd1e609a0528c199300;

    function _getOwnableStorage() private pure returns (OwnableStorage storage $) {
        assembly {
            $.slot := OwnableStorageLocation
        }
    }

    /**
     * @dev The caller account is not authorized to perform an operation.
     */
    error OwnableUnauthorizedAccount(address account);

    /**
     * @dev The owner is not a valid owner account. (eg. `address(0)`)
     */
    error OwnableInvalidOwner(address owner);

    event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);

    /**
     * @dev Initializes the contract setting the address provided by the deployer as the initial owner.
     */
    function __Ownable_init(address initialOwner) internal onlyInitializing {
        __Ownable_init_unchained(initialOwner);
    }

    function __Ownable_init_unchained(address initialOwner) internal onlyInitializing {
        if (initialOwner == address(0)) {
            revert OwnableInvalidOwner(address(0));
        }
        _transferOwnership(initialOwner);
    }

    /**
     * @dev Throws if called by any account other than the owner.
     */
    modifier onlyOwner() {
        _checkOwner();
        _;
    }

    /**
     * @dev Returns the address of the current owner.
     */
    function owner() public view virtual returns (address) {
        OwnableStorage storage $ = _getOwnableStorage();
        return $._owner;
    }

    /**
     * @dev Throws if the sender is not the owner.
     */
    function _checkOwner() internal view virtual {
        if (owner() != _msgSender()) {
            revert OwnableUnauthorizedAccount(_msgSender());
        }
    }

    /**
     * @dev Leaves the contract without owner. It will not be possible to call
     * `onlyOwner` functions. Can only be called by the current owner.
     *
     * NOTE: Renouncing ownership will leave the contract without an owner,
     * thereby disabling any functionality that is only available to the owner.
     */
    function renounceOwnership() public virtual onlyOwner {
        _transferOwnership(address(0));
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Can only be called by the current owner.
     */
    function transferOwnership(address newOwner) public virtual onlyOwner {
        if (newOwner == address(0)) {
            revert OwnableInvalidOwner(address(0));
        }
        _transferOwnership(newOwner);
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Internal function without access restriction.
     */
    function _transferOwnership(address newOwner) internal virtual {
        OwnableStorage storage $ = _getOwnableStorage();
        address oldOwner = $._owner;
        $._owner = newOwner;
        emit OwnershipTransferred(oldOwner, newOwner);
    }
}
          

@openzeppelin/contracts-upgradeable/proxy/utils/Initializable.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (proxy/utils/Initializable.sol)

pragma solidity ^0.8.20;

/**
 * @dev This is a base contract to aid in writing upgradeable contracts, or any kind of contract that will be deployed
 * behind a proxy. Since proxied contracts do not make use of a constructor, it's common to move constructor logic to an
 * external initializer function, usually called `initialize`. It then becomes necessary to protect this initializer
 * function so it can only be called once. The {initializer} modifier provided by this contract will have this effect.
 *
 * The initialization functions use a version number. Once a version number is used, it is consumed and cannot be
 * reused. This mechanism prevents re-execution of each "step" but allows the creation of new initialization steps in
 * case an upgrade adds a module that needs to be initialized.
 *
 * For example:
 *
 * [.hljs-theme-light.nopadding]
 * ```solidity
 * contract MyToken is ERC20Upgradeable {
 *     function initialize() initializer public {
 *         __ERC20_init("MyToken", "MTK");
 *     }
 * }
 *
 * contract MyTokenV2 is MyToken, ERC20PermitUpgradeable {
 *     function initializeV2() reinitializer(2) public {
 *         __ERC20Permit_init("MyToken");
 *     }
 * }
 * ```
 *
 * TIP: To avoid leaving the proxy in an uninitialized state, the initializer function should be called as early as
 * possible by providing the encoded function call as the `_data` argument to {ERC1967Proxy-constructor}.
 *
 * CAUTION: When used with inheritance, manual care must be taken to not invoke a parent initializer twice, or to ensure
 * that all initializers are idempotent. This is not verified automatically as constructors are by Solidity.
 *
 * [CAUTION]
 * ====
 * Avoid leaving a contract uninitialized.
 *
 * An uninitialized contract can be taken over by an attacker. This applies to both a proxy and its implementation
 * contract, which may impact the proxy. To prevent the implementation contract from being used, you should invoke
 * the {_disableInitializers} function in the constructor to automatically lock it when it is deployed:
 *
 * [.hljs-theme-light.nopadding]
 * ```
 * /// @custom:oz-upgrades-unsafe-allow constructor
 * constructor() {
 *     _disableInitializers();
 * }
 * ```
 * ====
 */
abstract contract Initializable {
    /**
     * @dev Storage of the initializable contract.
     *
     * It's implemented on a custom ERC-7201 namespace to reduce the risk of storage collisions
     * when using with upgradeable contracts.
     *
     * @custom:storage-location erc7201:openzeppelin.storage.Initializable
     */
    struct InitializableStorage {
        /**
         * @dev Indicates that the contract has been initialized.
         */
        uint64 _initialized;
        /**
         * @dev Indicates that the contract is in the process of being initialized.
         */
        bool _initializing;
    }

    // keccak256(abi.encode(uint256(keccak256("openzeppelin.storage.Initializable")) - 1)) & ~bytes32(uint256(0xff))
    bytes32 private constant INITIALIZABLE_STORAGE = 0xf0c57e16840df040f15088dc2f81fe391c3923bec73e23a9662efc9c229c6a00;

    /**
     * @dev The contract is already initialized.
     */
    error InvalidInitialization();

    /**
     * @dev The contract is not initializing.
     */
    error NotInitializing();

    /**
     * @dev Triggered when the contract has been initialized or reinitialized.
     */
    event Initialized(uint64 version);

    /**
     * @dev A modifier that defines a protected initializer function that can be invoked at most once. In its scope,
     * `onlyInitializing` functions can be used to initialize parent contracts.
     *
     * Similar to `reinitializer(1)`, except that in the context of a constructor an `initializer` may be invoked any
     * number of times. This behavior in the constructor can be useful during testing and is not expected to be used in
     * production.
     *
     * Emits an {Initialized} event.
     */
    modifier initializer() {
        // solhint-disable-next-line var-name-mixedcase
        InitializableStorage storage $ = _getInitializableStorage();

        // Cache values to avoid duplicated sloads
        bool isTopLevelCall = !$._initializing;
        uint64 initialized = $._initialized;

        // Allowed calls:
        // - initialSetup: the contract is not in the initializing state and no previous version was
        //                 initialized
        // - construction: the contract is initialized at version 1 (no reininitialization) and the
        //                 current contract is just being deployed
        bool initialSetup = initialized == 0 && isTopLevelCall;
        bool construction = initialized == 1 && address(this).code.length == 0;

        if (!initialSetup && !construction) {
            revert InvalidInitialization();
        }
        $._initialized = 1;
        if (isTopLevelCall) {
            $._initializing = true;
        }
        _;
        if (isTopLevelCall) {
            $._initializing = false;
            emit Initialized(1);
        }
    }

    /**
     * @dev A modifier that defines a protected reinitializer function that can be invoked at most once, and only if the
     * contract hasn't been initialized to a greater version before. In its scope, `onlyInitializing` functions can be
     * used to initialize parent contracts.
     *
     * A reinitializer may be used after the original initialization step. This is essential to configure modules that
     * are added through upgrades and that require initialization.
     *
     * When `version` is 1, this modifier is similar to `initializer`, except that functions marked with `reinitializer`
     * cannot be nested. If one is invoked in the context of another, execution will revert.
     *
     * Note that versions can jump in increments greater than 1; this implies that if multiple reinitializers coexist in
     * a contract, executing them in the right order is up to the developer or operator.
     *
     * WARNING: Setting the version to 2**64 - 1 will prevent any future reinitialization.
     *
     * Emits an {Initialized} event.
     */
    modifier reinitializer(uint64 version) {
        // solhint-disable-next-line var-name-mixedcase
        InitializableStorage storage $ = _getInitializableStorage();

        if ($._initializing || $._initialized >= version) {
            revert InvalidInitialization();
        }
        $._initialized = version;
        $._initializing = true;
        _;
        $._initializing = false;
        emit Initialized(version);
    }

    /**
     * @dev Modifier to protect an initialization function so that it can only be invoked by functions with the
     * {initializer} and {reinitializer} modifiers, directly or indirectly.
     */
    modifier onlyInitializing() {
        _checkInitializing();
        _;
    }

    /**
     * @dev Reverts if the contract is not in an initializing state. See {onlyInitializing}.
     */
    function _checkInitializing() internal view virtual {
        if (!_isInitializing()) {
            revert NotInitializing();
        }
    }

    /**
     * @dev Locks the contract, preventing any future reinitialization. This cannot be part of an initializer call.
     * Calling this in the constructor of a contract will prevent that contract from being initialized or reinitialized
     * to any version. It is recommended to use this to lock implementation contracts that are designed to be called
     * through proxies.
     *
     * Emits an {Initialized} event the first time it is successfully executed.
     */
    function _disableInitializers() internal virtual {
        // solhint-disable-next-line var-name-mixedcase
        InitializableStorage storage $ = _getInitializableStorage();

        if ($._initializing) {
            revert InvalidInitialization();
        }
        if ($._initialized != type(uint64).max) {
            $._initialized = type(uint64).max;
            emit Initialized(type(uint64).max);
        }
    }

    /**
     * @dev Returns the highest version that has been initialized. See {reinitializer}.
     */
    function _getInitializedVersion() internal view returns (uint64) {
        return _getInitializableStorage()._initialized;
    }

    /**
     * @dev Returns `true` if the contract is currently initializing. See {onlyInitializing}.
     */
    function _isInitializing() internal view returns (bool) {
        return _getInitializableStorage()._initializing;
    }

    /**
     * @dev Returns a pointer to the storage namespace.
     */
    // solhint-disable-next-line var-name-mixedcase
    function _getInitializableStorage() private pure returns (InitializableStorage storage $) {
        assembly {
            $.slot := INITIALIZABLE_STORAGE
        }
    }
}
          

@openzeppelin/contracts-upgradeable/utils/ContextUpgradeable.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.1) (utils/Context.sol)

pragma solidity ^0.8.20;
import {Initializable} from "../proxy/utils/Initializable.sol";

/**
 * @dev Provides information about the current execution context, including the
 * sender of the transaction and its data. While these are generally available
 * via msg.sender and msg.data, they should not be accessed in such a direct
 * manner, since when dealing with meta-transactions the account sending and
 * paying for execution may not be the actual sender (as far as an application
 * is concerned).
 *
 * This contract is only required for intermediate, library-like contracts.
 */
abstract contract ContextUpgradeable is Initializable {
    function __Context_init() internal onlyInitializing {
    }

    function __Context_init_unchained() internal onlyInitializing {
    }
    function _msgSender() internal view virtual returns (address) {
        return msg.sender;
    }

    function _msgData() internal view virtual returns (bytes calldata) {
        return msg.data;
    }

    function _contextSuffixLength() internal view virtual returns (uint256) {
        return 0;
    }
}
          

@openzeppelin/contracts-upgradeable/utils/ReentrancyGuardUpgradeable.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/ReentrancyGuard.sol)

pragma solidity ^0.8.20;
import {Initializable} from "../proxy/utils/Initializable.sol";

/**
 * @dev Contract module that helps prevent reentrant calls to a function.
 *
 * Inheriting from `ReentrancyGuard` will make the {nonReentrant} modifier
 * available, which can be applied to functions to make sure there are no nested
 * (reentrant) calls to them.
 *
 * Note that because there is a single `nonReentrant` guard, functions marked as
 * `nonReentrant` may not call one another. This can be worked around by making
 * those functions `private`, and then adding `external` `nonReentrant` entry
 * points to them.
 *
 * TIP: If EIP-1153 (transient storage) is available on the chain you're deploying at,
 * consider using {ReentrancyGuardTransient} instead.
 *
 * TIP: If you would like to learn more about reentrancy and alternative ways
 * to protect against it, check out our blog post
 * https://blog.openzeppelin.com/reentrancy-after-istanbul/[Reentrancy After Istanbul].
 */
abstract contract ReentrancyGuardUpgradeable is Initializable {
    // Booleans are more expensive than uint256 or any type that takes up a full
    // word because each write operation emits an extra SLOAD to first read the
    // slot's contents, replace the bits taken up by the boolean, and then write
    // back. This is the compiler's defense against contract upgrades and
    // pointer aliasing, and it cannot be disabled.

    // The values being non-zero value makes deployment a bit more expensive,
    // but in exchange the refund on every call to nonReentrant will be lower in
    // amount. Since refunds are capped to a percentage of the total
    // transaction's gas, it is best to keep them low in cases like this one, to
    // increase the likelihood of the full refund coming into effect.
    uint256 private constant NOT_ENTERED = 1;
    uint256 private constant ENTERED = 2;

    /// @custom:storage-location erc7201:openzeppelin.storage.ReentrancyGuard
    struct ReentrancyGuardStorage {
        uint256 _status;
    }

    // keccak256(abi.encode(uint256(keccak256("openzeppelin.storage.ReentrancyGuard")) - 1)) & ~bytes32(uint256(0xff))
    bytes32 private constant ReentrancyGuardStorageLocation = 0x9b779b17422d0df92223018b32b4d1fa46e071723d6817e2486d003becc55f00;

    function _getReentrancyGuardStorage() private pure returns (ReentrancyGuardStorage storage $) {
        assembly {
            $.slot := ReentrancyGuardStorageLocation
        }
    }

    /**
     * @dev Unauthorized reentrant call.
     */
    error ReentrancyGuardReentrantCall();

    function __ReentrancyGuard_init() internal onlyInitializing {
        __ReentrancyGuard_init_unchained();
    }

    function __ReentrancyGuard_init_unchained() internal onlyInitializing {
        ReentrancyGuardStorage storage $ = _getReentrancyGuardStorage();
        $._status = NOT_ENTERED;
    }

    /**
     * @dev Prevents a contract from calling itself, directly or indirectly.
     * Calling a `nonReentrant` function from another `nonReentrant`
     * function is not supported. It is possible to prevent this from happening
     * by making the `nonReentrant` function external, and making it call a
     * `private` function that does the actual work.
     */
    modifier nonReentrant() {
        _nonReentrantBefore();
        _;
        _nonReentrantAfter();
    }

    function _nonReentrantBefore() private {
        ReentrancyGuardStorage storage $ = _getReentrancyGuardStorage();
        // On the first call to nonReentrant, _status will be NOT_ENTERED
        if ($._status == ENTERED) {
            revert ReentrancyGuardReentrantCall();
        }

        // Any calls to nonReentrant after this point will fail
        $._status = ENTERED;
    }

    function _nonReentrantAfter() private {
        ReentrancyGuardStorage storage $ = _getReentrancyGuardStorage();
        // By storing the original value once again, a refund is triggered (see
        // https://eips.ethereum.org/EIPS/eip-2200)
        $._status = NOT_ENTERED;
    }

    /**
     * @dev Returns true if the reentrancy guard is currently set to "entered", which indicates there is a
     * `nonReentrant` function in the call stack.
     */
    function _reentrancyGuardEntered() internal view returns (bool) {
        ReentrancyGuardStorage storage $ = _getReentrancyGuardStorage();
        return $._status == ENTERED;
    }
}
          

@openzeppelin/contracts/interfaces/IERC1363.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (interfaces/IERC1363.sol)

pragma solidity ^0.8.20;

import {IERC20} from "./IERC20.sol";
import {IERC165} from "./IERC165.sol";

/**
 * @title IERC1363
 * @dev Interface of the ERC-1363 standard as defined in the https://eips.ethereum.org/EIPS/eip-1363[ERC-1363].
 *
 * Defines an extension interface for ERC-20 tokens that supports executing code on a recipient contract
 * after `transfer` or `transferFrom`, or code on a spender contract after `approve`, in a single transaction.
 */
interface IERC1363 is IERC20, IERC165 {
    /*
     * Note: the ERC-165 identifier for this interface is 0xb0202a11.
     * 0xb0202a11 ===
     *   bytes4(keccak256('transferAndCall(address,uint256)')) ^
     *   bytes4(keccak256('transferAndCall(address,uint256,bytes)')) ^
     *   bytes4(keccak256('transferFromAndCall(address,address,uint256)')) ^
     *   bytes4(keccak256('transferFromAndCall(address,address,uint256,bytes)')) ^
     *   bytes4(keccak256('approveAndCall(address,uint256)')) ^
     *   bytes4(keccak256('approveAndCall(address,uint256,bytes)'))
     */

    /**
     * @dev Moves a `value` amount of tokens from the caller's account to `to`
     * and then calls {IERC1363Receiver-onTransferReceived} on `to`.
     * @param to The address which you want to transfer to.
     * @param value The amount of tokens to be transferred.
     * @return A boolean value indicating whether the operation succeeded unless throwing.
     */
    function transferAndCall(address to, uint256 value) external returns (bool);

    /**
     * @dev Moves a `value` amount of tokens from the caller's account to `to`
     * and then calls {IERC1363Receiver-onTransferReceived} on `to`.
     * @param to The address which you want to transfer to.
     * @param value The amount of tokens to be transferred.
     * @param data Additional data with no specified format, sent in call to `to`.
     * @return A boolean value indicating whether the operation succeeded unless throwing.
     */
    function transferAndCall(address to, uint256 value, bytes calldata data) external returns (bool);

    /**
     * @dev Moves a `value` amount of tokens from `from` to `to` using the allowance mechanism
     * and then calls {IERC1363Receiver-onTransferReceived} on `to`.
     * @param from The address which you want to send tokens from.
     * @param to The address which you want to transfer to.
     * @param value The amount of tokens to be transferred.
     * @return A boolean value indicating whether the operation succeeded unless throwing.
     */
    function transferFromAndCall(address from, address to, uint256 value) external returns (bool);

    /**
     * @dev Moves a `value` amount of tokens from `from` to `to` using the allowance mechanism
     * and then calls {IERC1363Receiver-onTransferReceived} on `to`.
     * @param from The address which you want to send tokens from.
     * @param to The address which you want to transfer to.
     * @param value The amount of tokens to be transferred.
     * @param data Additional data with no specified format, sent in call to `to`.
     * @return A boolean value indicating whether the operation succeeded unless throwing.
     */
    function transferFromAndCall(address from, address to, uint256 value, bytes calldata data) external returns (bool);

    /**
     * @dev Sets a `value` amount of tokens as the allowance of `spender` over the
     * caller's tokens and then calls {IERC1363Spender-onApprovalReceived} on `spender`.
     * @param spender The address which will spend the funds.
     * @param value The amount of tokens to be spent.
     * @return A boolean value indicating whether the operation succeeded unless throwing.
     */
    function approveAndCall(address spender, uint256 value) external returns (bool);

    /**
     * @dev Sets a `value` amount of tokens as the allowance of `spender` over the
     * caller's tokens and then calls {IERC1363Spender-onApprovalReceived} on `spender`.
     * @param spender The address which will spend the funds.
     * @param value The amount of tokens to be spent.
     * @param data Additional data with no specified format, sent in call to `spender`.
     * @return A boolean value indicating whether the operation succeeded unless throwing.
     */
    function approveAndCall(address spender, uint256 value, bytes calldata data) external returns (bool);
}
          

@openzeppelin/contracts/interfaces/IERC165.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (interfaces/IERC165.sol)

pragma solidity ^0.8.20;

import {IERC165} from "../utils/introspection/IERC165.sol";
          

@openzeppelin/contracts/token/ERC20/IERC20.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (token/ERC20/IERC20.sol)

pragma solidity ^0.8.20;

/**
 * @dev Interface of the ERC-20 standard as defined in the ERC.
 */
interface IERC20 {
    /**
     * @dev Emitted when `value` tokens are moved from one account (`from`) to
     * another (`to`).
     *
     * Note that `value` may be zero.
     */
    event Transfer(address indexed from, address indexed to, uint256 value);

    /**
     * @dev Emitted when the allowance of a `spender` for an `owner` is set by
     * a call to {approve}. `value` is the new allowance.
     */
    event Approval(address indexed owner, address indexed spender, uint256 value);

    /**
     * @dev Returns the value of tokens in existence.
     */
    function totalSupply() external view returns (uint256);

    /**
     * @dev Returns the value of tokens owned by `account`.
     */
    function balanceOf(address account) external view returns (uint256);

    /**
     * @dev Moves a `value` amount of tokens from the caller's account to `to`.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * Emits a {Transfer} event.
     */
    function transfer(address to, uint256 value) external returns (bool);

    /**
     * @dev Returns the remaining number of tokens that `spender` will be
     * allowed to spend on behalf of `owner` through {transferFrom}. This is
     * zero by default.
     *
     * This value changes when {approve} or {transferFrom} are called.
     */
    function allowance(address owner, address spender) external view returns (uint256);

    /**
     * @dev Sets a `value` amount of tokens as the allowance of `spender` over the
     * caller's tokens.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * IMPORTANT: Beware that changing an allowance with this method brings the risk
     * that someone may use both the old and the new allowance by unfortunate
     * transaction ordering. One possible solution to mitigate this race
     * condition is to first reduce the spender's allowance to 0 and set the
     * desired value afterwards:
     * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
     *
     * Emits an {Approval} event.
     */
    function approve(address spender, uint256 value) external returns (bool);

    /**
     * @dev Moves a `value` amount of tokens from `from` to `to` using the
     * allowance mechanism. `value` is then deducted from the caller's
     * allowance.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * Emits a {Transfer} event.
     */
    function transferFrom(address from, address to, uint256 value) external returns (bool);
}
          

@openzeppelin/contracts/token/ERC20/utils/SafeERC20.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.2.0) (token/ERC20/utils/SafeERC20.sol)

pragma solidity ^0.8.20;

import {IERC20} from "../IERC20.sol";
import {IERC1363} from "../../../interfaces/IERC1363.sol";

/**
 * @title SafeERC20
 * @dev Wrappers around ERC-20 operations that throw on failure (when the token
 * contract returns false). Tokens that return no value (and instead revert or
 * throw on failure) are also supported, non-reverting calls are assumed to be
 * successful.
 * To use this library you can add a `using SafeERC20 for IERC20;` statement to your contract,
 * which allows you to call the safe operations as `token.safeTransfer(...)`, etc.
 */
library SafeERC20 {
    /**
     * @dev An operation with an ERC-20 token failed.
     */
    error SafeERC20FailedOperation(address token);

    /**
     * @dev Indicates a failed `decreaseAllowance` request.
     */
    error SafeERC20FailedDecreaseAllowance(address spender, uint256 currentAllowance, uint256 requestedDecrease);

    /**
     * @dev Transfer `value` amount of `token` from the calling contract to `to`. If `token` returns no value,
     * non-reverting calls are assumed to be successful.
     */
    function safeTransfer(IERC20 token, address to, uint256 value) internal {
        _callOptionalReturn(token, abi.encodeCall(token.transfer, (to, value)));
    }

    /**
     * @dev Transfer `value` amount of `token` from `from` to `to`, spending the approval given by `from` to the
     * calling contract. If `token` returns no value, non-reverting calls are assumed to be successful.
     */
    function safeTransferFrom(IERC20 token, address from, address to, uint256 value) internal {
        _callOptionalReturn(token, abi.encodeCall(token.transferFrom, (from, to, value)));
    }

    /**
     * @dev Increase the calling contract's allowance toward `spender` by `value`. If `token` returns no value,
     * non-reverting calls are assumed to be successful.
     *
     * IMPORTANT: If the token implements ERC-7674 (ERC-20 with temporary allowance), and if the "client"
     * smart contract uses ERC-7674 to set temporary allowances, then the "client" smart contract should avoid using
     * this function. Performing a {safeIncreaseAllowance} or {safeDecreaseAllowance} operation on a token contract
     * that has a non-zero temporary allowance (for that particular owner-spender) will result in unexpected behavior.
     */
    function safeIncreaseAllowance(IERC20 token, address spender, uint256 value) internal {
        uint256 oldAllowance = token.allowance(address(this), spender);
        forceApprove(token, spender, oldAllowance + value);
    }

    /**
     * @dev Decrease the calling contract's allowance toward `spender` by `requestedDecrease`. If `token` returns no
     * value, non-reverting calls are assumed to be successful.
     *
     * IMPORTANT: If the token implements ERC-7674 (ERC-20 with temporary allowance), and if the "client"
     * smart contract uses ERC-7674 to set temporary allowances, then the "client" smart contract should avoid using
     * this function. Performing a {safeIncreaseAllowance} or {safeDecreaseAllowance} operation on a token contract
     * that has a non-zero temporary allowance (for that particular owner-spender) will result in unexpected behavior.
     */
    function safeDecreaseAllowance(IERC20 token, address spender, uint256 requestedDecrease) internal {
        unchecked {
            uint256 currentAllowance = token.allowance(address(this), spender);
            if (currentAllowance < requestedDecrease) {
                revert SafeERC20FailedDecreaseAllowance(spender, currentAllowance, requestedDecrease);
            }
            forceApprove(token, spender, currentAllowance - requestedDecrease);
        }
    }

    /**
     * @dev Set the calling contract's allowance toward `spender` to `value`. If `token` returns no value,
     * non-reverting calls are assumed to be successful. Meant to be used with tokens that require the approval
     * to be set to zero before setting it to a non-zero value, such as USDT.
     *
     * NOTE: If the token implements ERC-7674, this function will not modify any temporary allowance. This function
     * only sets the "standard" allowance. Any temporary allowance will remain active, in addition to the value being
     * set here.
     */
    function forceApprove(IERC20 token, address spender, uint256 value) internal {
        bytes memory approvalCall = abi.encodeCall(token.approve, (spender, value));

        if (!_callOptionalReturnBool(token, approvalCall)) {
            _callOptionalReturn(token, abi.encodeCall(token.approve, (spender, 0)));
            _callOptionalReturn(token, approvalCall);
        }
    }

    /**
     * @dev Performs an {ERC1363} transferAndCall, with a fallback to the simple {ERC20} transfer if the target has no
     * code. This can be used to implement an {ERC721}-like safe transfer that rely on {ERC1363} checks when
     * targeting contracts.
     *
     * Reverts if the returned value is other than `true`.
     */
    function transferAndCallRelaxed(IERC1363 token, address to, uint256 value, bytes memory data) internal {
        if (to.code.length == 0) {
            safeTransfer(token, to, value);
        } else if (!token.transferAndCall(to, value, data)) {
            revert SafeERC20FailedOperation(address(token));
        }
    }

    /**
     * @dev Performs an {ERC1363} transferFromAndCall, with a fallback to the simple {ERC20} transferFrom if the target
     * has no code. This can be used to implement an {ERC721}-like safe transfer that rely on {ERC1363} checks when
     * targeting contracts.
     *
     * Reverts if the returned value is other than `true`.
     */
    function transferFromAndCallRelaxed(
        IERC1363 token,
        address from,
        address to,
        uint256 value,
        bytes memory data
    ) internal {
        if (to.code.length == 0) {
            safeTransferFrom(token, from, to, value);
        } else if (!token.transferFromAndCall(from, to, value, data)) {
            revert SafeERC20FailedOperation(address(token));
        }
    }

    /**
     * @dev Performs an {ERC1363} approveAndCall, with a fallback to the simple {ERC20} approve if the target has no
     * code. This can be used to implement an {ERC721}-like safe transfer that rely on {ERC1363} checks when
     * targeting contracts.
     *
     * NOTE: When the recipient address (`to`) has no code (i.e. is an EOA), this function behaves as {forceApprove}.
     * Opposedly, when the recipient address (`to`) has code, this function only attempts to call {ERC1363-approveAndCall}
     * once without retrying, and relies on the returned value to be true.
     *
     * Reverts if the returned value is other than `true`.
     */
    function approveAndCallRelaxed(IERC1363 token, address to, uint256 value, bytes memory data) internal {
        if (to.code.length == 0) {
            forceApprove(token, to, value);
        } else if (!token.approveAndCall(to, value, data)) {
            revert SafeERC20FailedOperation(address(token));
        }
    }

    /**
     * @dev Imitates a Solidity high-level call (i.e. a regular function call to a contract), relaxing the requirement
     * on the return value: the return value is optional (but if data is returned, it must not be false).
     * @param token The token targeted by the call.
     * @param data The call data (encoded using abi.encode or one of its variants).
     *
     * This is a variant of {_callOptionalReturnBool} that reverts if call fails to meet the requirements.
     */
    function _callOptionalReturn(IERC20 token, bytes memory data) private {
        uint256 returnSize;
        uint256 returnValue;
        assembly ("memory-safe") {
            let success := call(gas(), token, 0, add(data, 0x20), mload(data), 0, 0x20)
            // bubble errors
            if iszero(success) {
                let ptr := mload(0x40)
                returndatacopy(ptr, 0, returndatasize())
                revert(ptr, returndatasize())
            }
            returnSize := returndatasize()
            returnValue := mload(0)
        }

        if (returnSize == 0 ? address(token).code.length == 0 : returnValue != 1) {
            revert SafeERC20FailedOperation(address(token));
        }
    }

    /**
     * @dev Imitates a Solidity high-level call (i.e. a regular function call to a contract), relaxing the requirement
     * on the return value: the return value is optional (but if data is returned, it must not be false).
     * @param token The token targeted by the call.
     * @param data The call data (encoded using abi.encode or one of its variants).
     *
     * This is a variant of {_callOptionalReturn} that silently catches all reverts and returns a bool instead.
     */
    function _callOptionalReturnBool(IERC20 token, bytes memory data) private returns (bool) {
        bool success;
        uint256 returnSize;
        uint256 returnValue;
        assembly ("memory-safe") {
            success := call(gas(), token, 0, add(data, 0x20), mload(data), 0, 0x20)
            returnSize := returndatasize()
            returnValue := mload(0)
        }
        return success && (returnSize == 0 ? address(token).code.length > 0 : returnValue == 1);
    }
}
          

@openzeppelin/contracts/utils/Panic.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/Panic.sol)

pragma solidity ^0.8.20;

/**
 * @dev Helper library for emitting standardized panic codes.
 *
 * ```solidity
 * contract Example {
 *      using Panic for uint256;
 *
 *      // Use any of the declared internal constants
 *      function foo() { Panic.GENERIC.panic(); }
 *
 *      // Alternatively
 *      function foo() { Panic.panic(Panic.GENERIC); }
 * }
 * ```
 *
 * Follows the list from https://github.com/ethereum/solidity/blob/v0.8.24/libsolutil/ErrorCodes.h[libsolutil].
 *
 * _Available since v5.1._
 */
// slither-disable-next-line unused-state
library Panic {
    /// @dev generic / unspecified error
    uint256 internal constant GENERIC = 0x00;
    /// @dev used by the assert() builtin
    uint256 internal constant ASSERT = 0x01;
    /// @dev arithmetic underflow or overflow
    uint256 internal constant UNDER_OVERFLOW = 0x11;
    /// @dev division or modulo by zero
    uint256 internal constant DIVISION_BY_ZERO = 0x12;
    /// @dev enum conversion error
    uint256 internal constant ENUM_CONVERSION_ERROR = 0x21;
    /// @dev invalid encoding in storage
    uint256 internal constant STORAGE_ENCODING_ERROR = 0x22;
    /// @dev empty array pop
    uint256 internal constant EMPTY_ARRAY_POP = 0x31;
    /// @dev array out of bounds access
    uint256 internal constant ARRAY_OUT_OF_BOUNDS = 0x32;
    /// @dev resource error (too large allocation or too large array)
    uint256 internal constant RESOURCE_ERROR = 0x41;
    /// @dev calling invalid internal function
    uint256 internal constant INVALID_INTERNAL_FUNCTION = 0x51;

    /// @dev Reverts with a panic code. Recommended to use with
    /// the internal constants with predefined codes.
    function panic(uint256 code) internal pure {
        assembly ("memory-safe") {
            mstore(0x00, 0x4e487b71)
            mstore(0x20, code)
            revert(0x1c, 0x24)
        }
    }
}
          

@openzeppelin/contracts/utils/Strings.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.2.0) (utils/Strings.sol)

pragma solidity ^0.8.20;

import {Math} from "./math/Math.sol";
import {SafeCast} from "./math/SafeCast.sol";
import {SignedMath} from "./math/SignedMath.sol";

/**
 * @dev String operations.
 */
library Strings {
    using SafeCast for *;

    bytes16 private constant HEX_DIGITS = "0123456789abcdef";
    uint8 private constant ADDRESS_LENGTH = 20;

    /**
     * @dev The `value` string doesn't fit in the specified `length`.
     */
    error StringsInsufficientHexLength(uint256 value, uint256 length);

    /**
     * @dev The string being parsed contains characters that are not in scope of the given base.
     */
    error StringsInvalidChar();

    /**
     * @dev The string being parsed is not a properly formatted address.
     */
    error StringsInvalidAddressFormat();

    /**
     * @dev Converts a `uint256` to its ASCII `string` decimal representation.
     */
    function toString(uint256 value) internal pure returns (string memory) {
        unchecked {
            uint256 length = Math.log10(value) + 1;
            string memory buffer = new string(length);
            uint256 ptr;
            assembly ("memory-safe") {
                ptr := add(buffer, add(32, length))
            }
            while (true) {
                ptr--;
                assembly ("memory-safe") {
                    mstore8(ptr, byte(mod(value, 10), HEX_DIGITS))
                }
                value /= 10;
                if (value == 0) break;
            }
            return buffer;
        }
    }

    /**
     * @dev Converts a `int256` to its ASCII `string` decimal representation.
     */
    function toStringSigned(int256 value) internal pure returns (string memory) {
        return string.concat(value < 0 ? "-" : "", toString(SignedMath.abs(value)));
    }

    /**
     * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.
     */
    function toHexString(uint256 value) internal pure returns (string memory) {
        unchecked {
            return toHexString(value, Math.log256(value) + 1);
        }
    }

    /**
     * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.
     */
    function toHexString(uint256 value, uint256 length) internal pure returns (string memory) {
        uint256 localValue = value;
        bytes memory buffer = new bytes(2 * length + 2);
        buffer[0] = "0";
        buffer[1] = "x";
        for (uint256 i = 2 * length + 1; i > 1; --i) {
            buffer[i] = HEX_DIGITS[localValue & 0xf];
            localValue >>= 4;
        }
        if (localValue != 0) {
            revert StringsInsufficientHexLength(value, length);
        }
        return string(buffer);
    }

    /**
     * @dev Converts an `address` with fixed length of 20 bytes to its not checksummed ASCII `string` hexadecimal
     * representation.
     */
    function toHexString(address addr) internal pure returns (string memory) {
        return toHexString(uint256(uint160(addr)), ADDRESS_LENGTH);
    }

    /**
     * @dev Converts an `address` with fixed length of 20 bytes to its checksummed ASCII `string` hexadecimal
     * representation, according to EIP-55.
     */
    function toChecksumHexString(address addr) internal pure returns (string memory) {
        bytes memory buffer = bytes(toHexString(addr));

        // hash the hex part of buffer (skip length + 2 bytes, length 40)
        uint256 hashValue;
        assembly ("memory-safe") {
            hashValue := shr(96, keccak256(add(buffer, 0x22), 40))
        }

        for (uint256 i = 41; i > 1; --i) {
            // possible values for buffer[i] are 48 (0) to 57 (9) and 97 (a) to 102 (f)
            if (hashValue & 0xf > 7 && uint8(buffer[i]) > 96) {
                // case shift by xoring with 0x20
                buffer[i] ^= 0x20;
            }
            hashValue >>= 4;
        }
        return string(buffer);
    }

    /**
     * @dev Returns true if the two strings are equal.
     */
    function equal(string memory a, string memory b) internal pure returns (bool) {
        return bytes(a).length == bytes(b).length && keccak256(bytes(a)) == keccak256(bytes(b));
    }

    /**
     * @dev Parse a decimal string and returns the value as a `uint256`.
     *
     * Requirements:
     * - The string must be formatted as `[0-9]*`
     * - The result must fit into an `uint256` type
     */
    function parseUint(string memory input) internal pure returns (uint256) {
        return parseUint(input, 0, bytes(input).length);
    }

    /**
     * @dev Variant of {parseUint} that parses a substring of `input` located between position `begin` (included) and
     * `end` (excluded).
     *
     * Requirements:
     * - The substring must be formatted as `[0-9]*`
     * - The result must fit into an `uint256` type
     */
    function parseUint(string memory input, uint256 begin, uint256 end) internal pure returns (uint256) {
        (bool success, uint256 value) = tryParseUint(input, begin, end);
        if (!success) revert StringsInvalidChar();
        return value;
    }

    /**
     * @dev Variant of {parseUint-string} that returns false if the parsing fails because of an invalid character.
     *
     * NOTE: This function will revert if the result does not fit in a `uint256`.
     */
    function tryParseUint(string memory input) internal pure returns (bool success, uint256 value) {
        return _tryParseUintUncheckedBounds(input, 0, bytes(input).length);
    }

    /**
     * @dev Variant of {parseUint-string-uint256-uint256} that returns false if the parsing fails because of an invalid
     * character.
     *
     * NOTE: This function will revert if the result does not fit in a `uint256`.
     */
    function tryParseUint(
        string memory input,
        uint256 begin,
        uint256 end
    ) internal pure returns (bool success, uint256 value) {
        if (end > bytes(input).length || begin > end) return (false, 0);
        return _tryParseUintUncheckedBounds(input, begin, end);
    }

    /**
     * @dev Implementation of {tryParseUint} that does not check bounds. Caller should make sure that
     * `begin <= end <= input.length`. Other inputs would result in undefined behavior.
     */
    function _tryParseUintUncheckedBounds(
        string memory input,
        uint256 begin,
        uint256 end
    ) private pure returns (bool success, uint256 value) {
        bytes memory buffer = bytes(input);

        uint256 result = 0;
        for (uint256 i = begin; i < end; ++i) {
            uint8 chr = _tryParseChr(bytes1(_unsafeReadBytesOffset(buffer, i)));
            if (chr > 9) return (false, 0);
            result *= 10;
            result += chr;
        }
        return (true, result);
    }

    /**
     * @dev Parse a decimal string and returns the value as a `int256`.
     *
     * Requirements:
     * - The string must be formatted as `[-+]?[0-9]*`
     * - The result must fit in an `int256` type.
     */
    function parseInt(string memory input) internal pure returns (int256) {
        return parseInt(input, 0, bytes(input).length);
    }

    /**
     * @dev Variant of {parseInt-string} that parses a substring of `input` located between position `begin` (included) and
     * `end` (excluded).
     *
     * Requirements:
     * - The substring must be formatted as `[-+]?[0-9]*`
     * - The result must fit in an `int256` type.
     */
    function parseInt(string memory input, uint256 begin, uint256 end) internal pure returns (int256) {
        (bool success, int256 value) = tryParseInt(input, begin, end);
        if (!success) revert StringsInvalidChar();
        return value;
    }

    /**
     * @dev Variant of {parseInt-string} that returns false if the parsing fails because of an invalid character or if
     * the result does not fit in a `int256`.
     *
     * NOTE: This function will revert if the absolute value of the result does not fit in a `uint256`.
     */
    function tryParseInt(string memory input) internal pure returns (bool success, int256 value) {
        return _tryParseIntUncheckedBounds(input, 0, bytes(input).length);
    }

    uint256 private constant ABS_MIN_INT256 = 2 ** 255;

    /**
     * @dev Variant of {parseInt-string-uint256-uint256} that returns false if the parsing fails because of an invalid
     * character or if the result does not fit in a `int256`.
     *
     * NOTE: This function will revert if the absolute value of the result does not fit in a `uint256`.
     */
    function tryParseInt(
        string memory input,
        uint256 begin,
        uint256 end
    ) internal pure returns (bool success, int256 value) {
        if (end > bytes(input).length || begin > end) return (false, 0);
        return _tryParseIntUncheckedBounds(input, begin, end);
    }

    /**
     * @dev Implementation of {tryParseInt} that does not check bounds. Caller should make sure that
     * `begin <= end <= input.length`. Other inputs would result in undefined behavior.
     */
    function _tryParseIntUncheckedBounds(
        string memory input,
        uint256 begin,
        uint256 end
    ) private pure returns (bool success, int256 value) {
        bytes memory buffer = bytes(input);

        // Check presence of a negative sign.
        bytes1 sign = begin == end ? bytes1(0) : bytes1(_unsafeReadBytesOffset(buffer, begin)); // don't do out-of-bound (possibly unsafe) read if sub-string is empty
        bool positiveSign = sign == bytes1("+");
        bool negativeSign = sign == bytes1("-");
        uint256 offset = (positiveSign || negativeSign).toUint();

        (bool absSuccess, uint256 absValue) = tryParseUint(input, begin + offset, end);

        if (absSuccess && absValue < ABS_MIN_INT256) {
            return (true, negativeSign ? -int256(absValue) : int256(absValue));
        } else if (absSuccess && negativeSign && absValue == ABS_MIN_INT256) {
            return (true, type(int256).min);
        } else return (false, 0);
    }

    /**
     * @dev Parse a hexadecimal string (with or without "0x" prefix), and returns the value as a `uint256`.
     *
     * Requirements:
     * - The string must be formatted as `(0x)?[0-9a-fA-F]*`
     * - The result must fit in an `uint256` type.
     */
    function parseHexUint(string memory input) internal pure returns (uint256) {
        return parseHexUint(input, 0, bytes(input).length);
    }

    /**
     * @dev Variant of {parseHexUint} that parses a substring of `input` located between position `begin` (included) and
     * `end` (excluded).
     *
     * Requirements:
     * - The substring must be formatted as `(0x)?[0-9a-fA-F]*`
     * - The result must fit in an `uint256` type.
     */
    function parseHexUint(string memory input, uint256 begin, uint256 end) internal pure returns (uint256) {
        (bool success, uint256 value) = tryParseHexUint(input, begin, end);
        if (!success) revert StringsInvalidChar();
        return value;
    }

    /**
     * @dev Variant of {parseHexUint-string} that returns false if the parsing fails because of an invalid character.
     *
     * NOTE: This function will revert if the result does not fit in a `uint256`.
     */
    function tryParseHexUint(string memory input) internal pure returns (bool success, uint256 value) {
        return _tryParseHexUintUncheckedBounds(input, 0, bytes(input).length);
    }

    /**
     * @dev Variant of {parseHexUint-string-uint256-uint256} that returns false if the parsing fails because of an
     * invalid character.
     *
     * NOTE: This function will revert if the result does not fit in a `uint256`.
     */
    function tryParseHexUint(
        string memory input,
        uint256 begin,
        uint256 end
    ) internal pure returns (bool success, uint256 value) {
        if (end > bytes(input).length || begin > end) return (false, 0);
        return _tryParseHexUintUncheckedBounds(input, begin, end);
    }

    /**
     * @dev Implementation of {tryParseHexUint} that does not check bounds. Caller should make sure that
     * `begin <= end <= input.length`. Other inputs would result in undefined behavior.
     */
    function _tryParseHexUintUncheckedBounds(
        string memory input,
        uint256 begin,
        uint256 end
    ) private pure returns (bool success, uint256 value) {
        bytes memory buffer = bytes(input);

        // skip 0x prefix if present
        bool hasPrefix = (end > begin + 1) && bytes2(_unsafeReadBytesOffset(buffer, begin)) == bytes2("0x"); // don't do out-of-bound (possibly unsafe) read if sub-string is empty
        uint256 offset = hasPrefix.toUint() * 2;

        uint256 result = 0;
        for (uint256 i = begin + offset; i < end; ++i) {
            uint8 chr = _tryParseChr(bytes1(_unsafeReadBytesOffset(buffer, i)));
            if (chr > 15) return (false, 0);
            result *= 16;
            unchecked {
                // Multiplying by 16 is equivalent to a shift of 4 bits (with additional overflow check).
                // This guaratees that adding a value < 16 will not cause an overflow, hence the unchecked.
                result += chr;
            }
        }
        return (true, result);
    }

    /**
     * @dev Parse a hexadecimal string (with or without "0x" prefix), and returns the value as an `address`.
     *
     * Requirements:
     * - The string must be formatted as `(0x)?[0-9a-fA-F]{40}`
     */
    function parseAddress(string memory input) internal pure returns (address) {
        return parseAddress(input, 0, bytes(input).length);
    }

    /**
     * @dev Variant of {parseAddress} that parses a substring of `input` located between position `begin` (included) and
     * `end` (excluded).
     *
     * Requirements:
     * - The substring must be formatted as `(0x)?[0-9a-fA-F]{40}`
     */
    function parseAddress(string memory input, uint256 begin, uint256 end) internal pure returns (address) {
        (bool success, address value) = tryParseAddress(input, begin, end);
        if (!success) revert StringsInvalidAddressFormat();
        return value;
    }

    /**
     * @dev Variant of {parseAddress-string} that returns false if the parsing fails because the input is not a properly
     * formatted address. See {parseAddress} requirements.
     */
    function tryParseAddress(string memory input) internal pure returns (bool success, address value) {
        return tryParseAddress(input, 0, bytes(input).length);
    }

    /**
     * @dev Variant of {parseAddress-string-uint256-uint256} that returns false if the parsing fails because input is not a properly
     * formatted address. See {parseAddress} requirements.
     */
    function tryParseAddress(
        string memory input,
        uint256 begin,
        uint256 end
    ) internal pure returns (bool success, address value) {
        if (end > bytes(input).length || begin > end) return (false, address(0));

        bool hasPrefix = (end > begin + 1) && bytes2(_unsafeReadBytesOffset(bytes(input), begin)) == bytes2("0x"); // don't do out-of-bound (possibly unsafe) read if sub-string is empty
        uint256 expectedLength = 40 + hasPrefix.toUint() * 2;

        // check that input is the correct length
        if (end - begin == expectedLength) {
            // length guarantees that this does not overflow, and value is at most type(uint160).max
            (bool s, uint256 v) = _tryParseHexUintUncheckedBounds(input, begin, end);
            return (s, address(uint160(v)));
        } else {
            return (false, address(0));
        }
    }

    function _tryParseChr(bytes1 chr) private pure returns (uint8) {
        uint8 value = uint8(chr);

        // Try to parse `chr`:
        // - Case 1: [0-9]
        // - Case 2: [a-f]
        // - Case 3: [A-F]
        // - otherwise not supported
        unchecked {
            if (value > 47 && value < 58) value -= 48;
            else if (value > 96 && value < 103) value -= 87;
            else if (value > 64 && value < 71) value -= 55;
            else return type(uint8).max;
        }

        return value;
    }

    /**
     * @dev Reads a bytes32 from a bytes array without bounds checking.
     *
     * NOTE: making this function internal would mean it could be used with memory unsafe offset, and marking the
     * assembly block as such would prevent some optimizations.
     */
    function _unsafeReadBytesOffset(bytes memory buffer, uint256 offset) private pure returns (bytes32 value) {
        // This is not memory safe in the general case, but all calls to this private function are within bounds.
        assembly ("memory-safe") {
            value := mload(add(buffer, add(0x20, offset)))
        }
    }
}
          

@openzeppelin/contracts/utils/cryptography/ECDSA.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/cryptography/ECDSA.sol)

pragma solidity ^0.8.20;

/**
 * @dev Elliptic Curve Digital Signature Algorithm (ECDSA) operations.
 *
 * These functions can be used to verify that a message was signed by the holder
 * of the private keys of a given address.
 */
library ECDSA {
    enum RecoverError {
        NoError,
        InvalidSignature,
        InvalidSignatureLength,
        InvalidSignatureS
    }

    /**
     * @dev The signature derives the `address(0)`.
     */
    error ECDSAInvalidSignature();

    /**
     * @dev The signature has an invalid length.
     */
    error ECDSAInvalidSignatureLength(uint256 length);

    /**
     * @dev The signature has an S value that is in the upper half order.
     */
    error ECDSAInvalidSignatureS(bytes32 s);

    /**
     * @dev Returns the address that signed a hashed message (`hash`) with `signature` or an error. This will not
     * return address(0) without also returning an error description. Errors are documented using an enum (error type)
     * and a bytes32 providing additional information about the error.
     *
     * If no error is returned, then the address can be used for verification purposes.
     *
     * The `ecrecover` EVM precompile allows for malleable (non-unique) signatures:
     * this function rejects them by requiring the `s` value to be in the lower
     * half order, and the `v` value to be either 27 or 28.
     *
     * IMPORTANT: `hash` _must_ be the result of a hash operation for the
     * verification to be secure: it is possible to craft signatures that
     * recover to arbitrary addresses for non-hashed data. A safe way to ensure
     * this is by receiving a hash of the original message (which may otherwise
     * be too long), and then calling {MessageHashUtils-toEthSignedMessageHash} on it.
     *
     * Documentation for signature generation:
     * - with https://web3js.readthedocs.io/en/v1.3.4/web3-eth-accounts.html#sign[Web3.js]
     * - with https://docs.ethers.io/v5/api/signer/#Signer-signMessage[ethers]
     */
    function tryRecover(
        bytes32 hash,
        bytes memory signature
    ) internal pure returns (address recovered, RecoverError err, bytes32 errArg) {
        if (signature.length == 65) {
            bytes32 r;
            bytes32 s;
            uint8 v;
            // ecrecover takes the signature parameters, and the only way to get them
            // currently is to use assembly.
            assembly ("memory-safe") {
                r := mload(add(signature, 0x20))
                s := mload(add(signature, 0x40))
                v := byte(0, mload(add(signature, 0x60)))
            }
            return tryRecover(hash, v, r, s);
        } else {
            return (address(0), RecoverError.InvalidSignatureLength, bytes32(signature.length));
        }
    }

    /**
     * @dev Returns the address that signed a hashed message (`hash`) with
     * `signature`. This address can then be used for verification purposes.
     *
     * The `ecrecover` EVM precompile allows for malleable (non-unique) signatures:
     * this function rejects them by requiring the `s` value to be in the lower
     * half order, and the `v` value to be either 27 or 28.
     *
     * IMPORTANT: `hash` _must_ be the result of a hash operation for the
     * verification to be secure: it is possible to craft signatures that
     * recover to arbitrary addresses for non-hashed data. A safe way to ensure
     * this is by receiving a hash of the original message (which may otherwise
     * be too long), and then calling {MessageHashUtils-toEthSignedMessageHash} on it.
     */
    function recover(bytes32 hash, bytes memory signature) internal pure returns (address) {
        (address recovered, RecoverError error, bytes32 errorArg) = tryRecover(hash, signature);
        _throwError(error, errorArg);
        return recovered;
    }

    /**
     * @dev Overload of {ECDSA-tryRecover} that receives the `r` and `vs` short-signature fields separately.
     *
     * See https://eips.ethereum.org/EIPS/eip-2098[ERC-2098 short signatures]
     */
    function tryRecover(
        bytes32 hash,
        bytes32 r,
        bytes32 vs
    ) internal pure returns (address recovered, RecoverError err, bytes32 errArg) {
        unchecked {
            bytes32 s = vs & bytes32(0x7fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff);
            // We do not check for an overflow here since the shift operation results in 0 or 1.
            uint8 v = uint8((uint256(vs) >> 255) + 27);
            return tryRecover(hash, v, r, s);
        }
    }

    /**
     * @dev Overload of {ECDSA-recover} that receives the `r and `vs` short-signature fields separately.
     */
    function recover(bytes32 hash, bytes32 r, bytes32 vs) internal pure returns (address) {
        (address recovered, RecoverError error, bytes32 errorArg) = tryRecover(hash, r, vs);
        _throwError(error, errorArg);
        return recovered;
    }

    /**
     * @dev Overload of {ECDSA-tryRecover} that receives the `v`,
     * `r` and `s` signature fields separately.
     */
    function tryRecover(
        bytes32 hash,
        uint8 v,
        bytes32 r,
        bytes32 s
    ) internal pure returns (address recovered, RecoverError err, bytes32 errArg) {
        // EIP-2 still allows signature malleability for ecrecover(). Remove this possibility and make the signature
        // unique. Appendix F in the Ethereum Yellow paper (https://ethereum.github.io/yellowpaper/paper.pdf), defines
        // the valid range for s in (301): 0 < s < secp256k1n ÷ 2 + 1, and for v in (302): v ∈ {27, 28}. Most
        // signatures from current libraries generate a unique signature with an s-value in the lower half order.
        //
        // If your library generates malleable signatures, such as s-values in the upper range, calculate a new s-value
        // with 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEBAAEDCE6AF48A03BBFD25E8CD0364141 - s1 and flip v from 27 to 28 or
        // vice versa. If your library also generates signatures with 0/1 for v instead 27/28, add 27 to v to accept
        // these malleable signatures as well.
        if (uint256(s) > 0x7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF5D576E7357A4501DDFE92F46681B20A0) {
            return (address(0), RecoverError.InvalidSignatureS, s);
        }

        // If the signature is valid (and not malleable), return the signer address
        address signer = ecrecover(hash, v, r, s);
        if (signer == address(0)) {
            return (address(0), RecoverError.InvalidSignature, bytes32(0));
        }

        return (signer, RecoverError.NoError, bytes32(0));
    }

    /**
     * @dev Overload of {ECDSA-recover} that receives the `v`,
     * `r` and `s` signature fields separately.
     */
    function recover(bytes32 hash, uint8 v, bytes32 r, bytes32 s) internal pure returns (address) {
        (address recovered, RecoverError error, bytes32 errorArg) = tryRecover(hash, v, r, s);
        _throwError(error, errorArg);
        return recovered;
    }

    /**
     * @dev Optionally reverts with the corresponding custom error according to the `error` argument provided.
     */
    function _throwError(RecoverError error, bytes32 errorArg) private pure {
        if (error == RecoverError.NoError) {
            return; // no error: do nothing
        } else if (error == RecoverError.InvalidSignature) {
            revert ECDSAInvalidSignature();
        } else if (error == RecoverError.InvalidSignatureLength) {
            revert ECDSAInvalidSignatureLength(uint256(errorArg));
        } else if (error == RecoverError.InvalidSignatureS) {
            revert ECDSAInvalidSignatureS(errorArg);
        }
    }
}
          

@openzeppelin/contracts/utils/cryptography/MessageHashUtils.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/cryptography/MessageHashUtils.sol)

pragma solidity ^0.8.20;

import {Strings} from "../Strings.sol";

/**
 * @dev Signature message hash utilities for producing digests to be consumed by {ECDSA} recovery or signing.
 *
 * The library provides methods for generating a hash of a message that conforms to the
 * https://eips.ethereum.org/EIPS/eip-191[ERC-191] and https://eips.ethereum.org/EIPS/eip-712[EIP 712]
 * specifications.
 */
library MessageHashUtils {
    /**
     * @dev Returns the keccak256 digest of an ERC-191 signed data with version
     * `0x45` (`personal_sign` messages).
     *
     * The digest is calculated by prefixing a bytes32 `messageHash` with
     * `"\x19Ethereum Signed Message:\n32"` and hashing the result. It corresponds with the
     * hash signed when using the https://eth.wiki/json-rpc/API#eth_sign[`eth_sign`] JSON-RPC method.
     *
     * NOTE: The `messageHash` parameter is intended to be the result of hashing a raw message with
     * keccak256, although any bytes32 value can be safely used because the final digest will
     * be re-hashed.
     *
     * See {ECDSA-recover}.
     */
    function toEthSignedMessageHash(bytes32 messageHash) internal pure returns (bytes32 digest) {
        assembly ("memory-safe") {
            mstore(0x00, "\x19Ethereum Signed Message:\n32") // 32 is the bytes-length of messageHash
            mstore(0x1c, messageHash) // 0x1c (28) is the length of the prefix
            digest := keccak256(0x00, 0x3c) // 0x3c is the length of the prefix (0x1c) + messageHash (0x20)
        }
    }

    /**
     * @dev Returns the keccak256 digest of an ERC-191 signed data with version
     * `0x45` (`personal_sign` messages).
     *
     * The digest is calculated by prefixing an arbitrary `message` with
     * `"\x19Ethereum Signed Message:\n" + len(message)` and hashing the result. It corresponds with the
     * hash signed when using the https://eth.wiki/json-rpc/API#eth_sign[`eth_sign`] JSON-RPC method.
     *
     * See {ECDSA-recover}.
     */
    function toEthSignedMessageHash(bytes memory message) internal pure returns (bytes32) {
        return
            keccak256(bytes.concat("\x19Ethereum Signed Message:\n", bytes(Strings.toString(message.length)), message));
    }

    /**
     * @dev Returns the keccak256 digest of an ERC-191 signed data with version
     * `0x00` (data with intended validator).
     *
     * The digest is calculated by prefixing an arbitrary `data` with `"\x19\x00"` and the intended
     * `validator` address. Then hashing the result.
     *
     * See {ECDSA-recover}.
     */
    function toDataWithIntendedValidatorHash(address validator, bytes memory data) internal pure returns (bytes32) {
        return keccak256(abi.encodePacked(hex"19_00", validator, data));
    }

    /**
     * @dev Returns the keccak256 digest of an EIP-712 typed data (ERC-191 version `0x01`).
     *
     * The digest is calculated from a `domainSeparator` and a `structHash`, by prefixing them with
     * `\x19\x01` and hashing the result. It corresponds to the hash signed by the
     * https://eips.ethereum.org/EIPS/eip-712[`eth_signTypedData`] JSON-RPC method as part of EIP-712.
     *
     * See {ECDSA-recover}.
     */
    function toTypedDataHash(bytes32 domainSeparator, bytes32 structHash) internal pure returns (bytes32 digest) {
        assembly ("memory-safe") {
            let ptr := mload(0x40)
            mstore(ptr, hex"19_01")
            mstore(add(ptr, 0x02), domainSeparator)
            mstore(add(ptr, 0x22), structHash)
            digest := keccak256(ptr, 0x42)
        }
    }
}
          

@openzeppelin/contracts/utils/introspection/IERC165.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/introspection/IERC165.sol)

pragma solidity ^0.8.20;

/**
 * @dev Interface of the ERC-165 standard, as defined in the
 * https://eips.ethereum.org/EIPS/eip-165[ERC].
 *
 * Implementers can declare support of contract interfaces, which can then be
 * queried by others ({ERC165Checker}).
 *
 * For an implementation, see {ERC165}.
 */
interface IERC165 {
    /**
     * @dev Returns true if this contract implements the interface defined by
     * `interfaceId`. See the corresponding
     * https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[ERC section]
     * to learn more about how these ids are created.
     *
     * This function call must use less than 30 000 gas.
     */
    function supportsInterface(bytes4 interfaceId) external view returns (bool);
}
          

@openzeppelin/contracts/utils/math/Math.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/math/Math.sol)

pragma solidity ^0.8.20;

import {Panic} from "../Panic.sol";
import {SafeCast} from "./SafeCast.sol";

/**
 * @dev Standard math utilities missing in the Solidity language.
 */
library Math {
    enum Rounding {
        Floor, // Toward negative infinity
        Ceil, // Toward positive infinity
        Trunc, // Toward zero
        Expand // Away from zero
    }

    /**
     * @dev Returns the addition of two unsigned integers, with an success flag (no overflow).
     */
    function tryAdd(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
        unchecked {
            uint256 c = a + b;
            if (c < a) return (false, 0);
            return (true, c);
        }
    }

    /**
     * @dev Returns the subtraction of two unsigned integers, with an success flag (no overflow).
     */
    function trySub(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
        unchecked {
            if (b > a) return (false, 0);
            return (true, a - b);
        }
    }

    /**
     * @dev Returns the multiplication of two unsigned integers, with an success flag (no overflow).
     */
    function tryMul(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
        unchecked {
            // Gas optimization: this is cheaper than requiring 'a' not being zero, but the
            // benefit is lost if 'b' is also tested.
            // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
            if (a == 0) return (true, 0);
            uint256 c = a * b;
            if (c / a != b) return (false, 0);
            return (true, c);
        }
    }

    /**
     * @dev Returns the division of two unsigned integers, with a success flag (no division by zero).
     */
    function tryDiv(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
        unchecked {
            if (b == 0) return (false, 0);
            return (true, a / b);
        }
    }

    /**
     * @dev Returns the remainder of dividing two unsigned integers, with a success flag (no division by zero).
     */
    function tryMod(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
        unchecked {
            if (b == 0) return (false, 0);
            return (true, a % b);
        }
    }

    /**
     * @dev Branchless ternary evaluation for `a ? b : c`. Gas costs are constant.
     *
     * IMPORTANT: This function may reduce bytecode size and consume less gas when used standalone.
     * However, the compiler may optimize Solidity ternary operations (i.e. `a ? b : c`) to only compute
     * one branch when needed, making this function more expensive.
     */
    function ternary(bool condition, uint256 a, uint256 b) internal pure returns (uint256) {
        unchecked {
            // branchless ternary works because:
            // b ^ (a ^ b) == a
            // b ^ 0 == b
            return b ^ ((a ^ b) * SafeCast.toUint(condition));
        }
    }

    /**
     * @dev Returns the largest of two numbers.
     */
    function max(uint256 a, uint256 b) internal pure returns (uint256) {
        return ternary(a > b, a, b);
    }

    /**
     * @dev Returns the smallest of two numbers.
     */
    function min(uint256 a, uint256 b) internal pure returns (uint256) {
        return ternary(a < b, a, b);
    }

    /**
     * @dev Returns the average of two numbers. The result is rounded towards
     * zero.
     */
    function average(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b) / 2 can overflow.
        return (a & b) + (a ^ b) / 2;
    }

    /**
     * @dev Returns the ceiling of the division of two numbers.
     *
     * This differs from standard division with `/` in that it rounds towards infinity instead
     * of rounding towards zero.
     */
    function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {
        if (b == 0) {
            // Guarantee the same behavior as in a regular Solidity division.
            Panic.panic(Panic.DIVISION_BY_ZERO);
        }

        // The following calculation ensures accurate ceiling division without overflow.
        // Since a is non-zero, (a - 1) / b will not overflow.
        // The largest possible result occurs when (a - 1) / b is type(uint256).max,
        // but the largest value we can obtain is type(uint256).max - 1, which happens
        // when a = type(uint256).max and b = 1.
        unchecked {
            return SafeCast.toUint(a > 0) * ((a - 1) / b + 1);
        }
    }

    /**
     * @dev Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or
     * denominator == 0.
     *
     * Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv) with further edits by
     * Uniswap Labs also under MIT license.
     */
    function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) {
        unchecked {
            // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2²⁵⁶ and mod 2²⁵⁶ - 1, then use
            // the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
            // variables such that product = prod1 * 2²⁵⁶ + prod0.
            uint256 prod0 = x * y; // Least significant 256 bits of the product
            uint256 prod1; // Most significant 256 bits of the product
            assembly {
                let mm := mulmod(x, y, not(0))
                prod1 := sub(sub(mm, prod0), lt(mm, prod0))
            }

            // Handle non-overflow cases, 256 by 256 division.
            if (prod1 == 0) {
                // Solidity will revert if denominator == 0, unlike the div opcode on its own.
                // The surrounding unchecked block does not change this fact.
                // See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic.
                return prod0 / denominator;
            }

            // Make sure the result is less than 2²⁵⁶. Also prevents denominator == 0.
            if (denominator <= prod1) {
                Panic.panic(ternary(denominator == 0, Panic.DIVISION_BY_ZERO, Panic.UNDER_OVERFLOW));
            }

            ///////////////////////////////////////////////
            // 512 by 256 division.
            ///////////////////////////////////////////////

            // Make division exact by subtracting the remainder from [prod1 prod0].
            uint256 remainder;
            assembly {
                // Compute remainder using mulmod.
                remainder := mulmod(x, y, denominator)

                // Subtract 256 bit number from 512 bit number.
                prod1 := sub(prod1, gt(remainder, prod0))
                prod0 := sub(prod0, remainder)
            }

            // Factor powers of two out of denominator and compute largest power of two divisor of denominator.
            // Always >= 1. See https://cs.stackexchange.com/q/138556/92363.

            uint256 twos = denominator & (0 - denominator);
            assembly {
                // Divide denominator by twos.
                denominator := div(denominator, twos)

                // Divide [prod1 prod0] by twos.
                prod0 := div(prod0, twos)

                // Flip twos such that it is 2²⁵⁶ / twos. If twos is zero, then it becomes one.
                twos := add(div(sub(0, twos), twos), 1)
            }

            // Shift in bits from prod1 into prod0.
            prod0 |= prod1 * twos;

            // Invert denominator mod 2²⁵⁶. Now that denominator is an odd number, it has an inverse modulo 2²⁵⁶ such
            // that denominator * inv ≡ 1 mod 2²⁵⁶. Compute the inverse by starting with a seed that is correct for
            // four bits. That is, denominator * inv ≡ 1 mod 2⁴.
            uint256 inverse = (3 * denominator) ^ 2;

            // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also
            // works in modular arithmetic, doubling the correct bits in each step.
            inverse *= 2 - denominator * inverse; // inverse mod 2⁸
            inverse *= 2 - denominator * inverse; // inverse mod 2¹⁶
            inverse *= 2 - denominator * inverse; // inverse mod 2³²
            inverse *= 2 - denominator * inverse; // inverse mod 2⁶⁴
            inverse *= 2 - denominator * inverse; // inverse mod 2¹²⁸
            inverse *= 2 - denominator * inverse; // inverse mod 2²⁵⁶

            // Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
            // This will give us the correct result modulo 2²⁵⁶. Since the preconditions guarantee that the outcome is
            // less than 2²⁵⁶, this is the final result. We don't need to compute the high bits of the result and prod1
            // is no longer required.
            result = prod0 * inverse;
            return result;
        }
    }

    /**
     * @dev Calculates x * y / denominator with full precision, following the selected rounding direction.
     */
    function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) {
        return mulDiv(x, y, denominator) + SafeCast.toUint(unsignedRoundsUp(rounding) && mulmod(x, y, denominator) > 0);
    }

    /**
     * @dev Calculate the modular multiplicative inverse of a number in Z/nZ.
     *
     * If n is a prime, then Z/nZ is a field. In that case all elements are inversible, except 0.
     * If n is not a prime, then Z/nZ is not a field, and some elements might not be inversible.
     *
     * If the input value is not inversible, 0 is returned.
     *
     * NOTE: If you know for sure that n is (big) a prime, it may be cheaper to use Fermat's little theorem and get the
     * inverse using `Math.modExp(a, n - 2, n)`. See {invModPrime}.
     */
    function invMod(uint256 a, uint256 n) internal pure returns (uint256) {
        unchecked {
            if (n == 0) return 0;

            // The inverse modulo is calculated using the Extended Euclidean Algorithm (iterative version)
            // Used to compute integers x and y such that: ax + ny = gcd(a, n).
            // When the gcd is 1, then the inverse of a modulo n exists and it's x.
            // ax + ny = 1
            // ax = 1 + (-y)n
            // ax ≡ 1 (mod n) # x is the inverse of a modulo n

            // If the remainder is 0 the gcd is n right away.
            uint256 remainder = a % n;
            uint256 gcd = n;

            // Therefore the initial coefficients are:
            // ax + ny = gcd(a, n) = n
            // 0a + 1n = n
            int256 x = 0;
            int256 y = 1;

            while (remainder != 0) {
                uint256 quotient = gcd / remainder;

                (gcd, remainder) = (
                    // The old remainder is the next gcd to try.
                    remainder,
                    // Compute the next remainder.
                    // Can't overflow given that (a % gcd) * (gcd // (a % gcd)) <= gcd
                    // where gcd is at most n (capped to type(uint256).max)
                    gcd - remainder * quotient
                );

                (x, y) = (
                    // Increment the coefficient of a.
                    y,
                    // Decrement the coefficient of n.
                    // Can overflow, but the result is casted to uint256 so that the
                    // next value of y is "wrapped around" to a value between 0 and n - 1.
                    x - y * int256(quotient)
                );
            }

            if (gcd != 1) return 0; // No inverse exists.
            return ternary(x < 0, n - uint256(-x), uint256(x)); // Wrap the result if it's negative.
        }
    }

    /**
     * @dev Variant of {invMod}. More efficient, but only works if `p` is known to be a prime greater than `2`.
     *
     * From https://en.wikipedia.org/wiki/Fermat%27s_little_theorem[Fermat's little theorem], we know that if p is
     * prime, then `a**(p-1) ≡ 1 mod p`. As a consequence, we have `a * a**(p-2) ≡ 1 mod p`, which means that
     * `a**(p-2)` is the modular multiplicative inverse of a in Fp.
     *
     * NOTE: this function does NOT check that `p` is a prime greater than `2`.
     */
    function invModPrime(uint256 a, uint256 p) internal view returns (uint256) {
        unchecked {
            return Math.modExp(a, p - 2, p);
        }
    }

    /**
     * @dev Returns the modular exponentiation of the specified base, exponent and modulus (b ** e % m)
     *
     * Requirements:
     * - modulus can't be zero
     * - underlying staticcall to precompile must succeed
     *
     * IMPORTANT: The result is only valid if the underlying call succeeds. When using this function, make
     * sure the chain you're using it on supports the precompiled contract for modular exponentiation
     * at address 0x05 as specified in https://eips.ethereum.org/EIPS/eip-198[EIP-198]. Otherwise,
     * the underlying function will succeed given the lack of a revert, but the result may be incorrectly
     * interpreted as 0.
     */
    function modExp(uint256 b, uint256 e, uint256 m) internal view returns (uint256) {
        (bool success, uint256 result) = tryModExp(b, e, m);
        if (!success) {
            Panic.panic(Panic.DIVISION_BY_ZERO);
        }
        return result;
    }

    /**
     * @dev Returns the modular exponentiation of the specified base, exponent and modulus (b ** e % m).
     * It includes a success flag indicating if the operation succeeded. Operation will be marked as failed if trying
     * to operate modulo 0 or if the underlying precompile reverted.
     *
     * IMPORTANT: The result is only valid if the success flag is true. When using this function, make sure the chain
     * you're using it on supports the precompiled contract for modular exponentiation at address 0x05 as specified in
     * https://eips.ethereum.org/EIPS/eip-198[EIP-198]. Otherwise, the underlying function will succeed given the lack
     * of a revert, but the result may be incorrectly interpreted as 0.
     */
    function tryModExp(uint256 b, uint256 e, uint256 m) internal view returns (bool success, uint256 result) {
        if (m == 0) return (false, 0);
        assembly ("memory-safe") {
            let ptr := mload(0x40)
            // | Offset    | Content    | Content (Hex)                                                      |
            // |-----------|------------|--------------------------------------------------------------------|
            // | 0x00:0x1f | size of b  | 0x0000000000000000000000000000000000000000000000000000000000000020 |
            // | 0x20:0x3f | size of e  | 0x0000000000000000000000000000000000000000000000000000000000000020 |
            // | 0x40:0x5f | size of m  | 0x0000000000000000000000000000000000000000000000000000000000000020 |
            // | 0x60:0x7f | value of b | 0x<.............................................................b> |
            // | 0x80:0x9f | value of e | 0x<.............................................................e> |
            // | 0xa0:0xbf | value of m | 0x<.............................................................m> |
            mstore(ptr, 0x20)
            mstore(add(ptr, 0x20), 0x20)
            mstore(add(ptr, 0x40), 0x20)
            mstore(add(ptr, 0x60), b)
            mstore(add(ptr, 0x80), e)
            mstore(add(ptr, 0xa0), m)

            // Given the result < m, it's guaranteed to fit in 32 bytes,
            // so we can use the memory scratch space located at offset 0.
            success := staticcall(gas(), 0x05, ptr, 0xc0, 0x00, 0x20)
            result := mload(0x00)
        }
    }

    /**
     * @dev Variant of {modExp} that supports inputs of arbitrary length.
     */
    function modExp(bytes memory b, bytes memory e, bytes memory m) internal view returns (bytes memory) {
        (bool success, bytes memory result) = tryModExp(b, e, m);
        if (!success) {
            Panic.panic(Panic.DIVISION_BY_ZERO);
        }
        return result;
    }

    /**
     * @dev Variant of {tryModExp} that supports inputs of arbitrary length.
     */
    function tryModExp(
        bytes memory b,
        bytes memory e,
        bytes memory m
    ) internal view returns (bool success, bytes memory result) {
        if (_zeroBytes(m)) return (false, new bytes(0));

        uint256 mLen = m.length;

        // Encode call args in result and move the free memory pointer
        result = abi.encodePacked(b.length, e.length, mLen, b, e, m);

        assembly ("memory-safe") {
            let dataPtr := add(result, 0x20)
            // Write result on top of args to avoid allocating extra memory.
            success := staticcall(gas(), 0x05, dataPtr, mload(result), dataPtr, mLen)
            // Overwrite the length.
            // result.length > returndatasize() is guaranteed because returndatasize() == m.length
            mstore(result, mLen)
            // Set the memory pointer after the returned data.
            mstore(0x40, add(dataPtr, mLen))
        }
    }

    /**
     * @dev Returns whether the provided byte array is zero.
     */
    function _zeroBytes(bytes memory byteArray) private pure returns (bool) {
        for (uint256 i = 0; i < byteArray.length; ++i) {
            if (byteArray[i] != 0) {
                return false;
            }
        }
        return true;
    }

    /**
     * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded
     * towards zero.
     *
     * This method is based on Newton's method for computing square roots; the algorithm is restricted to only
     * using integer operations.
     */
    function sqrt(uint256 a) internal pure returns (uint256) {
        unchecked {
            // Take care of easy edge cases when a == 0 or a == 1
            if (a <= 1) {
                return a;
            }

            // In this function, we use Newton's method to get a root of `f(x) := x² - a`. It involves building a
            // sequence x_n that converges toward sqrt(a). For each iteration x_n, we also define the error between
            // the current value as `ε_n = | x_n - sqrt(a) |`.
            //
            // For our first estimation, we consider `e` the smallest power of 2 which is bigger than the square root
            // of the target. (i.e. `2**(e-1) ≤ sqrt(a) < 2**e`). We know that `e ≤ 128` because `(2¹²⁸)² = 2²⁵⁶` is
            // bigger than any uint256.
            //
            // By noticing that
            // `2**(e-1) ≤ sqrt(a) < 2**e → (2**(e-1))² ≤ a < (2**e)² → 2**(2*e-2) ≤ a < 2**(2*e)`
            // we can deduce that `e - 1` is `log2(a) / 2`. We can thus compute `x_n = 2**(e-1)` using a method similar
            // to the msb function.
            uint256 aa = a;
            uint256 xn = 1;

            if (aa >= (1 << 128)) {
                aa >>= 128;
                xn <<= 64;
            }
            if (aa >= (1 << 64)) {
                aa >>= 64;
                xn <<= 32;
            }
            if (aa >= (1 << 32)) {
                aa >>= 32;
                xn <<= 16;
            }
            if (aa >= (1 << 16)) {
                aa >>= 16;
                xn <<= 8;
            }
            if (aa >= (1 << 8)) {
                aa >>= 8;
                xn <<= 4;
            }
            if (aa >= (1 << 4)) {
                aa >>= 4;
                xn <<= 2;
            }
            if (aa >= (1 << 2)) {
                xn <<= 1;
            }

            // We now have x_n such that `x_n = 2**(e-1) ≤ sqrt(a) < 2**e = 2 * x_n`. This implies ε_n ≤ 2**(e-1).
            //
            // We can refine our estimation by noticing that the middle of that interval minimizes the error.
            // If we move x_n to equal 2**(e-1) + 2**(e-2), then we reduce the error to ε_n ≤ 2**(e-2).
            // This is going to be our x_0 (and ε_0)
            xn = (3 * xn) >> 1; // ε_0 := | x_0 - sqrt(a) | ≤ 2**(e-2)

            // From here, Newton's method give us:
            // x_{n+1} = (x_n + a / x_n) / 2
            //
            // One should note that:
            // x_{n+1}² - a = ((x_n + a / x_n) / 2)² - a
            //              = ((x_n² + a) / (2 * x_n))² - a
            //              = (x_n⁴ + 2 * a * x_n² + a²) / (4 * x_n²) - a
            //              = (x_n⁴ + 2 * a * x_n² + a² - 4 * a * x_n²) / (4 * x_n²)
            //              = (x_n⁴ - 2 * a * x_n² + a²) / (4 * x_n²)
            //              = (x_n² - a)² / (2 * x_n)²
            //              = ((x_n² - a) / (2 * x_n))²
            //              ≥ 0
            // Which proves that for all n ≥ 1, sqrt(a) ≤ x_n
            //
            // This gives us the proof of quadratic convergence of the sequence:
            // ε_{n+1} = | x_{n+1} - sqrt(a) |
            //         = | (x_n + a / x_n) / 2 - sqrt(a) |
            //         = | (x_n² + a - 2*x_n*sqrt(a)) / (2 * x_n) |
            //         = | (x_n - sqrt(a))² / (2 * x_n) |
            //         = | ε_n² / (2 * x_n) |
            //         = ε_n² / | (2 * x_n) |
            //
            // For the first iteration, we have a special case where x_0 is known:
            // ε_1 = ε_0² / | (2 * x_0) |
            //     ≤ (2**(e-2))² / (2 * (2**(e-1) + 2**(e-2)))
            //     ≤ 2**(2*e-4) / (3 * 2**(e-1))
            //     ≤ 2**(e-3) / 3
            //     ≤ 2**(e-3-log2(3))
            //     ≤ 2**(e-4.5)
            //
            // For the following iterations, we use the fact that, 2**(e-1) ≤ sqrt(a) ≤ x_n:
            // ε_{n+1} = ε_n² / | (2 * x_n) |
            //         ≤ (2**(e-k))² / (2 * 2**(e-1))
            //         ≤ 2**(2*e-2*k) / 2**e
            //         ≤ 2**(e-2*k)
            xn = (xn + a / xn) >> 1; // ε_1 := | x_1 - sqrt(a) | ≤ 2**(e-4.5)  -- special case, see above
            xn = (xn + a / xn) >> 1; // ε_2 := | x_2 - sqrt(a) | ≤ 2**(e-9)    -- general case with k = 4.5
            xn = (xn + a / xn) >> 1; // ε_3 := | x_3 - sqrt(a) | ≤ 2**(e-18)   -- general case with k = 9
            xn = (xn + a / xn) >> 1; // ε_4 := | x_4 - sqrt(a) | ≤ 2**(e-36)   -- general case with k = 18
            xn = (xn + a / xn) >> 1; // ε_5 := | x_5 - sqrt(a) | ≤ 2**(e-72)   -- general case with k = 36
            xn = (xn + a / xn) >> 1; // ε_6 := | x_6 - sqrt(a) | ≤ 2**(e-144)  -- general case with k = 72

            // Because e ≤ 128 (as discussed during the first estimation phase), we know have reached a precision
            // ε_6 ≤ 2**(e-144) < 1. Given we're operating on integers, then we can ensure that xn is now either
            // sqrt(a) or sqrt(a) + 1.
            return xn - SafeCast.toUint(xn > a / xn);
        }
    }

    /**
     * @dev Calculates sqrt(a), following the selected rounding direction.
     */
    function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = sqrt(a);
            return result + SafeCast.toUint(unsignedRoundsUp(rounding) && result * result < a);
        }
    }

    /**
     * @dev Return the log in base 2 of a positive value rounded towards zero.
     * Returns 0 if given 0.
     */
    function log2(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        uint256 exp;
        unchecked {
            exp = 128 * SafeCast.toUint(value > (1 << 128) - 1);
            value >>= exp;
            result += exp;

            exp = 64 * SafeCast.toUint(value > (1 << 64) - 1);
            value >>= exp;
            result += exp;

            exp = 32 * SafeCast.toUint(value > (1 << 32) - 1);
            value >>= exp;
            result += exp;

            exp = 16 * SafeCast.toUint(value > (1 << 16) - 1);
            value >>= exp;
            result += exp;

            exp = 8 * SafeCast.toUint(value > (1 << 8) - 1);
            value >>= exp;
            result += exp;

            exp = 4 * SafeCast.toUint(value > (1 << 4) - 1);
            value >>= exp;
            result += exp;

            exp = 2 * SafeCast.toUint(value > (1 << 2) - 1);
            value >>= exp;
            result += exp;

            result += SafeCast.toUint(value > 1);
        }
        return result;
    }

    /**
     * @dev Return the log in base 2, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log2(value);
            return result + SafeCast.toUint(unsignedRoundsUp(rounding) && 1 << result < value);
        }
    }

    /**
     * @dev Return the log in base 10 of a positive value rounded towards zero.
     * Returns 0 if given 0.
     */
    function log10(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >= 10 ** 64) {
                value /= 10 ** 64;
                result += 64;
            }
            if (value >= 10 ** 32) {
                value /= 10 ** 32;
                result += 32;
            }
            if (value >= 10 ** 16) {
                value /= 10 ** 16;
                result += 16;
            }
            if (value >= 10 ** 8) {
                value /= 10 ** 8;
                result += 8;
            }
            if (value >= 10 ** 4) {
                value /= 10 ** 4;
                result += 4;
            }
            if (value >= 10 ** 2) {
                value /= 10 ** 2;
                result += 2;
            }
            if (value >= 10 ** 1) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 10, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log10(value);
            return result + SafeCast.toUint(unsignedRoundsUp(rounding) && 10 ** result < value);
        }
    }

    /**
     * @dev Return the log in base 256 of a positive value rounded towards zero.
     * Returns 0 if given 0.
     *
     * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string.
     */
    function log256(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        uint256 isGt;
        unchecked {
            isGt = SafeCast.toUint(value > (1 << 128) - 1);
            value >>= isGt * 128;
            result += isGt * 16;

            isGt = SafeCast.toUint(value > (1 << 64) - 1);
            value >>= isGt * 64;
            result += isGt * 8;

            isGt = SafeCast.toUint(value > (1 << 32) - 1);
            value >>= isGt * 32;
            result += isGt * 4;

            isGt = SafeCast.toUint(value > (1 << 16) - 1);
            value >>= isGt * 16;
            result += isGt * 2;

            result += SafeCast.toUint(value > (1 << 8) - 1);
        }
        return result;
    }

    /**
     * @dev Return the log in base 256, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log256(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log256(value);
            return result + SafeCast.toUint(unsignedRoundsUp(rounding) && 1 << (result << 3) < value);
        }
    }

    /**
     * @dev Returns whether a provided rounding mode is considered rounding up for unsigned integers.
     */
    function unsignedRoundsUp(Rounding rounding) internal pure returns (bool) {
        return uint8(rounding) % 2 == 1;
    }
}
          

@openzeppelin/contracts/utils/math/SafeCast.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/math/SafeCast.sol)
// This file was procedurally generated from scripts/generate/templates/SafeCast.js.

pragma solidity ^0.8.20;

/**
 * @dev Wrappers over Solidity's uintXX/intXX/bool casting operators with added overflow
 * checks.
 *
 * Downcasting from uint256/int256 in Solidity does not revert on overflow. This can
 * easily result in undesired exploitation or bugs, since developers usually
 * assume that overflows raise errors. `SafeCast` restores this intuition by
 * reverting the transaction when such an operation overflows.
 *
 * Using this library instead of the unchecked operations eliminates an entire
 * class of bugs, so it's recommended to use it always.
 */
library SafeCast {
    /**
     * @dev Value doesn't fit in an uint of `bits` size.
     */
    error SafeCastOverflowedUintDowncast(uint8 bits, uint256 value);

    /**
     * @dev An int value doesn't fit in an uint of `bits` size.
     */
    error SafeCastOverflowedIntToUint(int256 value);

    /**
     * @dev Value doesn't fit in an int of `bits` size.
     */
    error SafeCastOverflowedIntDowncast(uint8 bits, int256 value);

    /**
     * @dev An uint value doesn't fit in an int of `bits` size.
     */
    error SafeCastOverflowedUintToInt(uint256 value);

    /**
     * @dev Returns the downcasted uint248 from uint256, reverting on
     * overflow (when the input is greater than largest uint248).
     *
     * Counterpart to Solidity's `uint248` operator.
     *
     * Requirements:
     *
     * - input must fit into 248 bits
     */
    function toUint248(uint256 value) internal pure returns (uint248) {
        if (value > type(uint248).max) {
            revert SafeCastOverflowedUintDowncast(248, value);
        }
        return uint248(value);
    }

    /**
     * @dev Returns the downcasted uint240 from uint256, reverting on
     * overflow (when the input is greater than largest uint240).
     *
     * Counterpart to Solidity's `uint240` operator.
     *
     * Requirements:
     *
     * - input must fit into 240 bits
     */
    function toUint240(uint256 value) internal pure returns (uint240) {
        if (value > type(uint240).max) {
            revert SafeCastOverflowedUintDowncast(240, value);
        }
        return uint240(value);
    }

    /**
     * @dev Returns the downcasted uint232 from uint256, reverting on
     * overflow (when the input is greater than largest uint232).
     *
     * Counterpart to Solidity's `uint232` operator.
     *
     * Requirements:
     *
     * - input must fit into 232 bits
     */
    function toUint232(uint256 value) internal pure returns (uint232) {
        if (value > type(uint232).max) {
            revert SafeCastOverflowedUintDowncast(232, value);
        }
        return uint232(value);
    }

    /**
     * @dev Returns the downcasted uint224 from uint256, reverting on
     * overflow (when the input is greater than largest uint224).
     *
     * Counterpart to Solidity's `uint224` operator.
     *
     * Requirements:
     *
     * - input must fit into 224 bits
     */
    function toUint224(uint256 value) internal pure returns (uint224) {
        if (value > type(uint224).max) {
            revert SafeCastOverflowedUintDowncast(224, value);
        }
        return uint224(value);
    }

    /**
     * @dev Returns the downcasted uint216 from uint256, reverting on
     * overflow (when the input is greater than largest uint216).
     *
     * Counterpart to Solidity's `uint216` operator.
     *
     * Requirements:
     *
     * - input must fit into 216 bits
     */
    function toUint216(uint256 value) internal pure returns (uint216) {
        if (value > type(uint216).max) {
            revert SafeCastOverflowedUintDowncast(216, value);
        }
        return uint216(value);
    }

    /**
     * @dev Returns the downcasted uint208 from uint256, reverting on
     * overflow (when the input is greater than largest uint208).
     *
     * Counterpart to Solidity's `uint208` operator.
     *
     * Requirements:
     *
     * - input must fit into 208 bits
     */
    function toUint208(uint256 value) internal pure returns (uint208) {
        if (value > type(uint208).max) {
            revert SafeCastOverflowedUintDowncast(208, value);
        }
        return uint208(value);
    }

    /**
     * @dev Returns the downcasted uint200 from uint256, reverting on
     * overflow (when the input is greater than largest uint200).
     *
     * Counterpart to Solidity's `uint200` operator.
     *
     * Requirements:
     *
     * - input must fit into 200 bits
     */
    function toUint200(uint256 value) internal pure returns (uint200) {
        if (value > type(uint200).max) {
            revert SafeCastOverflowedUintDowncast(200, value);
        }
        return uint200(value);
    }

    /**
     * @dev Returns the downcasted uint192 from uint256, reverting on
     * overflow (when the input is greater than largest uint192).
     *
     * Counterpart to Solidity's `uint192` operator.
     *
     * Requirements:
     *
     * - input must fit into 192 bits
     */
    function toUint192(uint256 value) internal pure returns (uint192) {
        if (value > type(uint192).max) {
            revert SafeCastOverflowedUintDowncast(192, value);
        }
        return uint192(value);
    }

    /**
     * @dev Returns the downcasted uint184 from uint256, reverting on
     * overflow (when the input is greater than largest uint184).
     *
     * Counterpart to Solidity's `uint184` operator.
     *
     * Requirements:
     *
     * - input must fit into 184 bits
     */
    function toUint184(uint256 value) internal pure returns (uint184) {
        if (value > type(uint184).max) {
            revert SafeCastOverflowedUintDowncast(184, value);
        }
        return uint184(value);
    }

    /**
     * @dev Returns the downcasted uint176 from uint256, reverting on
     * overflow (when the input is greater than largest uint176).
     *
     * Counterpart to Solidity's `uint176` operator.
     *
     * Requirements:
     *
     * - input must fit into 176 bits
     */
    function toUint176(uint256 value) internal pure returns (uint176) {
        if (value > type(uint176).max) {
            revert SafeCastOverflowedUintDowncast(176, value);
        }
        return uint176(value);
    }

    /**
     * @dev Returns the downcasted uint168 from uint256, reverting on
     * overflow (when the input is greater than largest uint168).
     *
     * Counterpart to Solidity's `uint168` operator.
     *
     * Requirements:
     *
     * - input must fit into 168 bits
     */
    function toUint168(uint256 value) internal pure returns (uint168) {
        if (value > type(uint168).max) {
            revert SafeCastOverflowedUintDowncast(168, value);
        }
        return uint168(value);
    }

    /**
     * @dev Returns the downcasted uint160 from uint256, reverting on
     * overflow (when the input is greater than largest uint160).
     *
     * Counterpart to Solidity's `uint160` operator.
     *
     * Requirements:
     *
     * - input must fit into 160 bits
     */
    function toUint160(uint256 value) internal pure returns (uint160) {
        if (value > type(uint160).max) {
            revert SafeCastOverflowedUintDowncast(160, value);
        }
        return uint160(value);
    }

    /**
     * @dev Returns the downcasted uint152 from uint256, reverting on
     * overflow (when the input is greater than largest uint152).
     *
     * Counterpart to Solidity's `uint152` operator.
     *
     * Requirements:
     *
     * - input must fit into 152 bits
     */
    function toUint152(uint256 value) internal pure returns (uint152) {
        if (value > type(uint152).max) {
            revert SafeCastOverflowedUintDowncast(152, value);
        }
        return uint152(value);
    }

    /**
     * @dev Returns the downcasted uint144 from uint256, reverting on
     * overflow (when the input is greater than largest uint144).
     *
     * Counterpart to Solidity's `uint144` operator.
     *
     * Requirements:
     *
     * - input must fit into 144 bits
     */
    function toUint144(uint256 value) internal pure returns (uint144) {
        if (value > type(uint144).max) {
            revert SafeCastOverflowedUintDowncast(144, value);
        }
        return uint144(value);
    }

    /**
     * @dev Returns the downcasted uint136 from uint256, reverting on
     * overflow (when the input is greater than largest uint136).
     *
     * Counterpart to Solidity's `uint136` operator.
     *
     * Requirements:
     *
     * - input must fit into 136 bits
     */
    function toUint136(uint256 value) internal pure returns (uint136) {
        if (value > type(uint136).max) {
            revert SafeCastOverflowedUintDowncast(136, value);
        }
        return uint136(value);
    }

    /**
     * @dev Returns the downcasted uint128 from uint256, reverting on
     * overflow (when the input is greater than largest uint128).
     *
     * Counterpart to Solidity's `uint128` operator.
     *
     * Requirements:
     *
     * - input must fit into 128 bits
     */
    function toUint128(uint256 value) internal pure returns (uint128) {
        if (value > type(uint128).max) {
            revert SafeCastOverflowedUintDowncast(128, value);
        }
        return uint128(value);
    }

    /**
     * @dev Returns the downcasted uint120 from uint256, reverting on
     * overflow (when the input is greater than largest uint120).
     *
     * Counterpart to Solidity's `uint120` operator.
     *
     * Requirements:
     *
     * - input must fit into 120 bits
     */
    function toUint120(uint256 value) internal pure returns (uint120) {
        if (value > type(uint120).max) {
            revert SafeCastOverflowedUintDowncast(120, value);
        }
        return uint120(value);
    }

    /**
     * @dev Returns the downcasted uint112 from uint256, reverting on
     * overflow (when the input is greater than largest uint112).
     *
     * Counterpart to Solidity's `uint112` operator.
     *
     * Requirements:
     *
     * - input must fit into 112 bits
     */
    function toUint112(uint256 value) internal pure returns (uint112) {
        if (value > type(uint112).max) {
            revert SafeCastOverflowedUintDowncast(112, value);
        }
        return uint112(value);
    }

    /**
     * @dev Returns the downcasted uint104 from uint256, reverting on
     * overflow (when the input is greater than largest uint104).
     *
     * Counterpart to Solidity's `uint104` operator.
     *
     * Requirements:
     *
     * - input must fit into 104 bits
     */
    function toUint104(uint256 value) internal pure returns (uint104) {
        if (value > type(uint104).max) {
            revert SafeCastOverflowedUintDowncast(104, value);
        }
        return uint104(value);
    }

    /**
     * @dev Returns the downcasted uint96 from uint256, reverting on
     * overflow (when the input is greater than largest uint96).
     *
     * Counterpart to Solidity's `uint96` operator.
     *
     * Requirements:
     *
     * - input must fit into 96 bits
     */
    function toUint96(uint256 value) internal pure returns (uint96) {
        if (value > type(uint96).max) {
            revert SafeCastOverflowedUintDowncast(96, value);
        }
        return uint96(value);
    }

    /**
     * @dev Returns the downcasted uint88 from uint256, reverting on
     * overflow (when the input is greater than largest uint88).
     *
     * Counterpart to Solidity's `uint88` operator.
     *
     * Requirements:
     *
     * - input must fit into 88 bits
     */
    function toUint88(uint256 value) internal pure returns (uint88) {
        if (value > type(uint88).max) {
            revert SafeCastOverflowedUintDowncast(88, value);
        }
        return uint88(value);
    }

    /**
     * @dev Returns the downcasted uint80 from uint256, reverting on
     * overflow (when the input is greater than largest uint80).
     *
     * Counterpart to Solidity's `uint80` operator.
     *
     * Requirements:
     *
     * - input must fit into 80 bits
     */
    function toUint80(uint256 value) internal pure returns (uint80) {
        if (value > type(uint80).max) {
            revert SafeCastOverflowedUintDowncast(80, value);
        }
        return uint80(value);
    }

    /**
     * @dev Returns the downcasted uint72 from uint256, reverting on
     * overflow (when the input is greater than largest uint72).
     *
     * Counterpart to Solidity's `uint72` operator.
     *
     * Requirements:
     *
     * - input must fit into 72 bits
     */
    function toUint72(uint256 value) internal pure returns (uint72) {
        if (value > type(uint72).max) {
            revert SafeCastOverflowedUintDowncast(72, value);
        }
        return uint72(value);
    }

    /**
     * @dev Returns the downcasted uint64 from uint256, reverting on
     * overflow (when the input is greater than largest uint64).
     *
     * Counterpart to Solidity's `uint64` operator.
     *
     * Requirements:
     *
     * - input must fit into 64 bits
     */
    function toUint64(uint256 value) internal pure returns (uint64) {
        if (value > type(uint64).max) {
            revert SafeCastOverflowedUintDowncast(64, value);
        }
        return uint64(value);
    }

    /**
     * @dev Returns the downcasted uint56 from uint256, reverting on
     * overflow (when the input is greater than largest uint56).
     *
     * Counterpart to Solidity's `uint56` operator.
     *
     * Requirements:
     *
     * - input must fit into 56 bits
     */
    function toUint56(uint256 value) internal pure returns (uint56) {
        if (value > type(uint56).max) {
            revert SafeCastOverflowedUintDowncast(56, value);
        }
        return uint56(value);
    }

    /**
     * @dev Returns the downcasted uint48 from uint256, reverting on
     * overflow (when the input is greater than largest uint48).
     *
     * Counterpart to Solidity's `uint48` operator.
     *
     * Requirements:
     *
     * - input must fit into 48 bits
     */
    function toUint48(uint256 value) internal pure returns (uint48) {
        if (value > type(uint48).max) {
            revert SafeCastOverflowedUintDowncast(48, value);
        }
        return uint48(value);
    }

    /**
     * @dev Returns the downcasted uint40 from uint256, reverting on
     * overflow (when the input is greater than largest uint40).
     *
     * Counterpart to Solidity's `uint40` operator.
     *
     * Requirements:
     *
     * - input must fit into 40 bits
     */
    function toUint40(uint256 value) internal pure returns (uint40) {
        if (value > type(uint40).max) {
            revert SafeCastOverflowedUintDowncast(40, value);
        }
        return uint40(value);
    }

    /**
     * @dev Returns the downcasted uint32 from uint256, reverting on
     * overflow (when the input is greater than largest uint32).
     *
     * Counterpart to Solidity's `uint32` operator.
     *
     * Requirements:
     *
     * - input must fit into 32 bits
     */
    function toUint32(uint256 value) internal pure returns (uint32) {
        if (value > type(uint32).max) {
            revert SafeCastOverflowedUintDowncast(32, value);
        }
        return uint32(value);
    }

    /**
     * @dev Returns the downcasted uint24 from uint256, reverting on
     * overflow (when the input is greater than largest uint24).
     *
     * Counterpart to Solidity's `uint24` operator.
     *
     * Requirements:
     *
     * - input must fit into 24 bits
     */
    function toUint24(uint256 value) internal pure returns (uint24) {
        if (value > type(uint24).max) {
            revert SafeCastOverflowedUintDowncast(24, value);
        }
        return uint24(value);
    }

    /**
     * @dev Returns the downcasted uint16 from uint256, reverting on
     * overflow (when the input is greater than largest uint16).
     *
     * Counterpart to Solidity's `uint16` operator.
     *
     * Requirements:
     *
     * - input must fit into 16 bits
     */
    function toUint16(uint256 value) internal pure returns (uint16) {
        if (value > type(uint16).max) {
            revert SafeCastOverflowedUintDowncast(16, value);
        }
        return uint16(value);
    }

    /**
     * @dev Returns the downcasted uint8 from uint256, reverting on
     * overflow (when the input is greater than largest uint8).
     *
     * Counterpart to Solidity's `uint8` operator.
     *
     * Requirements:
     *
     * - input must fit into 8 bits
     */
    function toUint8(uint256 value) internal pure returns (uint8) {
        if (value > type(uint8).max) {
            revert SafeCastOverflowedUintDowncast(8, value);
        }
        return uint8(value);
    }

    /**
     * @dev Converts a signed int256 into an unsigned uint256.
     *
     * Requirements:
     *
     * - input must be greater than or equal to 0.
     */
    function toUint256(int256 value) internal pure returns (uint256) {
        if (value < 0) {
            revert SafeCastOverflowedIntToUint(value);
        }
        return uint256(value);
    }

    /**
     * @dev Returns the downcasted int248 from int256, reverting on
     * overflow (when the input is less than smallest int248 or
     * greater than largest int248).
     *
     * Counterpart to Solidity's `int248` operator.
     *
     * Requirements:
     *
     * - input must fit into 248 bits
     */
    function toInt248(int256 value) internal pure returns (int248 downcasted) {
        downcasted = int248(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(248, value);
        }
    }

    /**
     * @dev Returns the downcasted int240 from int256, reverting on
     * overflow (when the input is less than smallest int240 or
     * greater than largest int240).
     *
     * Counterpart to Solidity's `int240` operator.
     *
     * Requirements:
     *
     * - input must fit into 240 bits
     */
    function toInt240(int256 value) internal pure returns (int240 downcasted) {
        downcasted = int240(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(240, value);
        }
    }

    /**
     * @dev Returns the downcasted int232 from int256, reverting on
     * overflow (when the input is less than smallest int232 or
     * greater than largest int232).
     *
     * Counterpart to Solidity's `int232` operator.
     *
     * Requirements:
     *
     * - input must fit into 232 bits
     */
    function toInt232(int256 value) internal pure returns (int232 downcasted) {
        downcasted = int232(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(232, value);
        }
    }

    /**
     * @dev Returns the downcasted int224 from int256, reverting on
     * overflow (when the input is less than smallest int224 or
     * greater than largest int224).
     *
     * Counterpart to Solidity's `int224` operator.
     *
     * Requirements:
     *
     * - input must fit into 224 bits
     */
    function toInt224(int256 value) internal pure returns (int224 downcasted) {
        downcasted = int224(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(224, value);
        }
    }

    /**
     * @dev Returns the downcasted int216 from int256, reverting on
     * overflow (when the input is less than smallest int216 or
     * greater than largest int216).
     *
     * Counterpart to Solidity's `int216` operator.
     *
     * Requirements:
     *
     * - input must fit into 216 bits
     */
    function toInt216(int256 value) internal pure returns (int216 downcasted) {
        downcasted = int216(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(216, value);
        }
    }

    /**
     * @dev Returns the downcasted int208 from int256, reverting on
     * overflow (when the input is less than smallest int208 or
     * greater than largest int208).
     *
     * Counterpart to Solidity's `int208` operator.
     *
     * Requirements:
     *
     * - input must fit into 208 bits
     */
    function toInt208(int256 value) internal pure returns (int208 downcasted) {
        downcasted = int208(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(208, value);
        }
    }

    /**
     * @dev Returns the downcasted int200 from int256, reverting on
     * overflow (when the input is less than smallest int200 or
     * greater than largest int200).
     *
     * Counterpart to Solidity's `int200` operator.
     *
     * Requirements:
     *
     * - input must fit into 200 bits
     */
    function toInt200(int256 value) internal pure returns (int200 downcasted) {
        downcasted = int200(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(200, value);
        }
    }

    /**
     * @dev Returns the downcasted int192 from int256, reverting on
     * overflow (when the input is less than smallest int192 or
     * greater than largest int192).
     *
     * Counterpart to Solidity's `int192` operator.
     *
     * Requirements:
     *
     * - input must fit into 192 bits
     */
    function toInt192(int256 value) internal pure returns (int192 downcasted) {
        downcasted = int192(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(192, value);
        }
    }

    /**
     * @dev Returns the downcasted int184 from int256, reverting on
     * overflow (when the input is less than smallest int184 or
     * greater than largest int184).
     *
     * Counterpart to Solidity's `int184` operator.
     *
     * Requirements:
     *
     * - input must fit into 184 bits
     */
    function toInt184(int256 value) internal pure returns (int184 downcasted) {
        downcasted = int184(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(184, value);
        }
    }

    /**
     * @dev Returns the downcasted int176 from int256, reverting on
     * overflow (when the input is less than smallest int176 or
     * greater than largest int176).
     *
     * Counterpart to Solidity's `int176` operator.
     *
     * Requirements:
     *
     * - input must fit into 176 bits
     */
    function toInt176(int256 value) internal pure returns (int176 downcasted) {
        downcasted = int176(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(176, value);
        }
    }

    /**
     * @dev Returns the downcasted int168 from int256, reverting on
     * overflow (when the input is less than smallest int168 or
     * greater than largest int168).
     *
     * Counterpart to Solidity's `int168` operator.
     *
     * Requirements:
     *
     * - input must fit into 168 bits
     */
    function toInt168(int256 value) internal pure returns (int168 downcasted) {
        downcasted = int168(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(168, value);
        }
    }

    /**
     * @dev Returns the downcasted int160 from int256, reverting on
     * overflow (when the input is less than smallest int160 or
     * greater than largest int160).
     *
     * Counterpart to Solidity's `int160` operator.
     *
     * Requirements:
     *
     * - input must fit into 160 bits
     */
    function toInt160(int256 value) internal pure returns (int160 downcasted) {
        downcasted = int160(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(160, value);
        }
    }

    /**
     * @dev Returns the downcasted int152 from int256, reverting on
     * overflow (when the input is less than smallest int152 or
     * greater than largest int152).
     *
     * Counterpart to Solidity's `int152` operator.
     *
     * Requirements:
     *
     * - input must fit into 152 bits
     */
    function toInt152(int256 value) internal pure returns (int152 downcasted) {
        downcasted = int152(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(152, value);
        }
    }

    /**
     * @dev Returns the downcasted int144 from int256, reverting on
     * overflow (when the input is less than smallest int144 or
     * greater than largest int144).
     *
     * Counterpart to Solidity's `int144` operator.
     *
     * Requirements:
     *
     * - input must fit into 144 bits
     */
    function toInt144(int256 value) internal pure returns (int144 downcasted) {
        downcasted = int144(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(144, value);
        }
    }

    /**
     * @dev Returns the downcasted int136 from int256, reverting on
     * overflow (when the input is less than smallest int136 or
     * greater than largest int136).
     *
     * Counterpart to Solidity's `int136` operator.
     *
     * Requirements:
     *
     * - input must fit into 136 bits
     */
    function toInt136(int256 value) internal pure returns (int136 downcasted) {
        downcasted = int136(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(136, value);
        }
    }

    /**
     * @dev Returns the downcasted int128 from int256, reverting on
     * overflow (when the input is less than smallest int128 or
     * greater than largest int128).
     *
     * Counterpart to Solidity's `int128` operator.
     *
     * Requirements:
     *
     * - input must fit into 128 bits
     */
    function toInt128(int256 value) internal pure returns (int128 downcasted) {
        downcasted = int128(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(128, value);
        }
    }

    /**
     * @dev Returns the downcasted int120 from int256, reverting on
     * overflow (when the input is less than smallest int120 or
     * greater than largest int120).
     *
     * Counterpart to Solidity's `int120` operator.
     *
     * Requirements:
     *
     * - input must fit into 120 bits
     */
    function toInt120(int256 value) internal pure returns (int120 downcasted) {
        downcasted = int120(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(120, value);
        }
    }

    /**
     * @dev Returns the downcasted int112 from int256, reverting on
     * overflow (when the input is less than smallest int112 or
     * greater than largest int112).
     *
     * Counterpart to Solidity's `int112` operator.
     *
     * Requirements:
     *
     * - input must fit into 112 bits
     */
    function toInt112(int256 value) internal pure returns (int112 downcasted) {
        downcasted = int112(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(112, value);
        }
    }

    /**
     * @dev Returns the downcasted int104 from int256, reverting on
     * overflow (when the input is less than smallest int104 or
     * greater than largest int104).
     *
     * Counterpart to Solidity's `int104` operator.
     *
     * Requirements:
     *
     * - input must fit into 104 bits
     */
    function toInt104(int256 value) internal pure returns (int104 downcasted) {
        downcasted = int104(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(104, value);
        }
    }

    /**
     * @dev Returns the downcasted int96 from int256, reverting on
     * overflow (when the input is less than smallest int96 or
     * greater than largest int96).
     *
     * Counterpart to Solidity's `int96` operator.
     *
     * Requirements:
     *
     * - input must fit into 96 bits
     */
    function toInt96(int256 value) internal pure returns (int96 downcasted) {
        downcasted = int96(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(96, value);
        }
    }

    /**
     * @dev Returns the downcasted int88 from int256, reverting on
     * overflow (when the input is less than smallest int88 or
     * greater than largest int88).
     *
     * Counterpart to Solidity's `int88` operator.
     *
     * Requirements:
     *
     * - input must fit into 88 bits
     */
    function toInt88(int256 value) internal pure returns (int88 downcasted) {
        downcasted = int88(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(88, value);
        }
    }

    /**
     * @dev Returns the downcasted int80 from int256, reverting on
     * overflow (when the input is less than smallest int80 or
     * greater than largest int80).
     *
     * Counterpart to Solidity's `int80` operator.
     *
     * Requirements:
     *
     * - input must fit into 80 bits
     */
    function toInt80(int256 value) internal pure returns (int80 downcasted) {
        downcasted = int80(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(80, value);
        }
    }

    /**
     * @dev Returns the downcasted int72 from int256, reverting on
     * overflow (when the input is less than smallest int72 or
     * greater than largest int72).
     *
     * Counterpart to Solidity's `int72` operator.
     *
     * Requirements:
     *
     * - input must fit into 72 bits
     */
    function toInt72(int256 value) internal pure returns (int72 downcasted) {
        downcasted = int72(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(72, value);
        }
    }

    /**
     * @dev Returns the downcasted int64 from int256, reverting on
     * overflow (when the input is less than smallest int64 or
     * greater than largest int64).
     *
     * Counterpart to Solidity's `int64` operator.
     *
     * Requirements:
     *
     * - input must fit into 64 bits
     */
    function toInt64(int256 value) internal pure returns (int64 downcasted) {
        downcasted = int64(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(64, value);
        }
    }

    /**
     * @dev Returns the downcasted int56 from int256, reverting on
     * overflow (when the input is less than smallest int56 or
     * greater than largest int56).
     *
     * Counterpart to Solidity's `int56` operator.
     *
     * Requirements:
     *
     * - input must fit into 56 bits
     */
    function toInt56(int256 value) internal pure returns (int56 downcasted) {
        downcasted = int56(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(56, value);
        }
    }

    /**
     * @dev Returns the downcasted int48 from int256, reverting on
     * overflow (when the input is less than smallest int48 or
     * greater than largest int48).
     *
     * Counterpart to Solidity's `int48` operator.
     *
     * Requirements:
     *
     * - input must fit into 48 bits
     */
    function toInt48(int256 value) internal pure returns (int48 downcasted) {
        downcasted = int48(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(48, value);
        }
    }

    /**
     * @dev Returns the downcasted int40 from int256, reverting on
     * overflow (when the input is less than smallest int40 or
     * greater than largest int40).
     *
     * Counterpart to Solidity's `int40` operator.
     *
     * Requirements:
     *
     * - input must fit into 40 bits
     */
    function toInt40(int256 value) internal pure returns (int40 downcasted) {
        downcasted = int40(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(40, value);
        }
    }

    /**
     * @dev Returns the downcasted int32 from int256, reverting on
     * overflow (when the input is less than smallest int32 or
     * greater than largest int32).
     *
     * Counterpart to Solidity's `int32` operator.
     *
     * Requirements:
     *
     * - input must fit into 32 bits
     */
    function toInt32(int256 value) internal pure returns (int32 downcasted) {
        downcasted = int32(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(32, value);
        }
    }

    /**
     * @dev Returns the downcasted int24 from int256, reverting on
     * overflow (when the input is less than smallest int24 or
     * greater than largest int24).
     *
     * Counterpart to Solidity's `int24` operator.
     *
     * Requirements:
     *
     * - input must fit into 24 bits
     */
    function toInt24(int256 value) internal pure returns (int24 downcasted) {
        downcasted = int24(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(24, value);
        }
    }

    /**
     * @dev Returns the downcasted int16 from int256, reverting on
     * overflow (when the input is less than smallest int16 or
     * greater than largest int16).
     *
     * Counterpart to Solidity's `int16` operator.
     *
     * Requirements:
     *
     * - input must fit into 16 bits
     */
    function toInt16(int256 value) internal pure returns (int16 downcasted) {
        downcasted = int16(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(16, value);
        }
    }

    /**
     * @dev Returns the downcasted int8 from int256, reverting on
     * overflow (when the input is less than smallest int8 or
     * greater than largest int8).
     *
     * Counterpart to Solidity's `int8` operator.
     *
     * Requirements:
     *
     * - input must fit into 8 bits
     */
    function toInt8(int256 value) internal pure returns (int8 downcasted) {
        downcasted = int8(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(8, value);
        }
    }

    /**
     * @dev Converts an unsigned uint256 into a signed int256.
     *
     * Requirements:
     *
     * - input must be less than or equal to maxInt256.
     */
    function toInt256(uint256 value) internal pure returns (int256) {
        // Note: Unsafe cast below is okay because `type(int256).max` is guaranteed to be positive
        if (value > uint256(type(int256).max)) {
            revert SafeCastOverflowedUintToInt(value);
        }
        return int256(value);
    }

    /**
     * @dev Cast a boolean (false or true) to a uint256 (0 or 1) with no jump.
     */
    function toUint(bool b) internal pure returns (uint256 u) {
        assembly ("memory-safe") {
            u := iszero(iszero(b))
        }
    }
}
          

@openzeppelin/contracts/utils/math/SignedMath.sol

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/math/SignedMath.sol)

pragma solidity ^0.8.20;

import {SafeCast} from "./SafeCast.sol";

/**
 * @dev Standard signed math utilities missing in the Solidity language.
 */
library SignedMath {
    /**
     * @dev Branchless ternary evaluation for `a ? b : c`. Gas costs are constant.
     *
     * IMPORTANT: This function may reduce bytecode size and consume less gas when used standalone.
     * However, the compiler may optimize Solidity ternary operations (i.e. `a ? b : c`) to only compute
     * one branch when needed, making this function more expensive.
     */
    function ternary(bool condition, int256 a, int256 b) internal pure returns (int256) {
        unchecked {
            // branchless ternary works because:
            // b ^ (a ^ b) == a
            // b ^ 0 == b
            return b ^ ((a ^ b) * int256(SafeCast.toUint(condition)));
        }
    }

    /**
     * @dev Returns the largest of two signed numbers.
     */
    function max(int256 a, int256 b) internal pure returns (int256) {
        return ternary(a > b, a, b);
    }

    /**
     * @dev Returns the smallest of two signed numbers.
     */
    function min(int256 a, int256 b) internal pure returns (int256) {
        return ternary(a < b, a, b);
    }

    /**
     * @dev Returns the average of two signed numbers without overflow.
     * The result is rounded towards zero.
     */
    function average(int256 a, int256 b) internal pure returns (int256) {
        // Formula from the book "Hacker's Delight"
        int256 x = (a & b) + ((a ^ b) >> 1);
        return x + (int256(uint256(x) >> 255) & (a ^ b));
    }

    /**
     * @dev Returns the absolute unsigned value of a signed value.
     */
    function abs(int256 n) internal pure returns (uint256) {
        unchecked {
            // Formula from the "Bit Twiddling Hacks" by Sean Eron Anderson.
            // Since `n` is a signed integer, the generated bytecode will use the SAR opcode to perform the right shift,
            // taking advantage of the most significant (or "sign" bit) in two's complement representation.
            // This opcode adds new most significant bits set to the value of the previous most significant bit. As a result,
            // the mask will either be `bytes32(0)` (if n is positive) or `~bytes32(0)` (if n is negative).
            int256 mask = n >> 255;

            // A `bytes32(0)` mask leaves the input unchanged, while a `~bytes32(0)` mask complements it.
            return uint256((n + mask) ^ mask);
        }
    }
}
          

contracts/IGameHubRouter.sol

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.24;

import "./IGameHub.sol";

/**
 * @title IGameHubRouter
 * @author taiko.xyz
 * @notice Interface for the GameHub Router contract
 * @dev Authentication and routing layer for all game interactions
 */
interface IGameHubRouter {
    // ============================================
    // Events
    // ============================================

    /// @notice Emitted when the GameHub address is updated
    event GameHubUpdated(address indexed oldGameHub, address indexed newGameHub);

    /// @notice Emitted when the SessionManager address is updated
    event SessionManagerUpdated(address indexed oldSessionManager, address indexed newSessionManager);

    /// @notice Emitted when the auth module is updated
    event AuthModuleUpdated(address indexed oldModule, address indexed newModule);

    // ============================================
    // Router Functions
    // ============================================

    /**
     * @notice Starts a game session through authentication
     * @dev Verifies authentication before forwarding to GameHub
     * @param game The game contract address
     * @param players Array of player addresses
     * @param ttl Time-to-live in seconds
     * @param gameData Game-specific initialization data
     * @param authProof Authentication proof for the first player
     * @return sessionId The created session ID
     */
    function startGameSession(
        address game,
        address[] calldata players,
        uint256 ttl,
        bytes32 gameData,
        bytes calldata authProof
    ) external returns (uint256 sessionId);

    /**
     * @notice Starts a game session with competition support
     * @param game The game contract address
     * @param players Array of player addresses
     * @param ttl Time-to-live in seconds
     * @param gameData Game-specific initialization data
     * @param competitionId Competition identifier (bytes32(0) for regular games)
     * @param authProof Authentication proof for the first player
     * @return sessionId The created session ID
     */
    function startCompetitionGameSession(
        address game,
        address[] calldata players,
        uint256 ttl,
        bytes32 gameData,
        bytes32 competitionId,
        bytes calldata authProof
    ) external returns (uint256 sessionId);

    /**
     * @notice Ends a game session with signature verification
     * @dev Verifies game result signature before forwarding to GameHub
     * @param sessionId The session to end
     * @param player The player ending the session
     * @param winner The winner address
     * @param resultData Game-specific result data
     * @param gameSignature Signature from the game
     */
    function endGameSessionWithSignature(
        uint256 sessionId,
        address player,
        address winner,
        bytes32 resultData,
        bytes calldata gameSignature
    ) external;

    /**
     * @notice Executes a game action with authentication
     * @dev Verifies action signature before forwarding to GameHub
     * @param game The game contract address
     * @param sessionId The session ID
     * @param actionData The encoded action data
     * @param signature The action signature
     */
    function executeGameAction(address game, uint256 sessionId, bytes calldata actionData, bytes calldata signature)
        external;

    // ============================================
    // Admin Functions
    // ============================================

    /**
     * @notice Updates the auth module
     * @param newAuthModule The new auth module address
     */
    function setAuthModule(address newAuthModule) external;

    /**
     * @notice Updates the GameHub contract
     * @param newGameHub The new GameHub address
     */
    function setGameHub(address newGameHub) external;

    // ============================================
    // Convenience Functions (Proxy to GameHub)
    // ============================================

    /**
     * @notice Gets the current GameHub address
     * @return The GameHub contract address
     */
    function gameHub() external view returns (address);

    /**
     * @notice Gets game information (proxy to GameHub)
     * @param game The game contract address
     * @return GameInfo struct
     */
    function getGameInfo(address game) external view returns (IGameHub.GameInfo memory);

    /**
     * @notice Gets session information (proxy to GameHub)
     * @param sessionId The session ID
     * @return GameSession struct
     */
    function getSession(uint256 sessionId) external view returns (IGameHub.GameSession memory);

    /**
     * @notice Checks player eligibility (proxy to GameHub)
     * @param player The player address
     * @param game The game contract address
     * @return True if eligible
     */
    function checkPlayerEligibility(address player, address game) external view returns (bool);

    /**
     * @notice Verifies player (proxy to GameHub)
     * @param player The player address
     * @return True if verified
     */
    function verifyPlayer(address player) external view returns (bool);

    /**
     * @notice Gets player's current session (proxy to GameHub)
     * @param player The player address
     * @return The session ID
     */
    function getPlayerCurrentSession(address player) external view returns (uint256);

    /**
     * @notice Checks if session is expired (proxy to GameHub)
     * @param sessionId The session ID
     * @return True if expired
     */
    function isSessionExpired(uint256 sessionId) external view returns (bool);

    /**
     * @notice Checks if game is whitelisted (proxy to GameHub)
     * @param game The game contract address
     * @return True if whitelisted
     */
    function isWhitelistedGame(address game) external view returns (bool);
}
          

contracts/ITrailblazerGame.sol

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.24;

interface ITrailblazerGame {
    // Core game information
    function getGameInfo() external view returns (
        string memory name,
        string memory category,
        uint256 minPlayers,
        uint256 maxPlayers,
        string memory version
    );

    // Authorized signer for game results
    function getGameSigner() external view returns (address);

    // Game status
    function isGameActive() external view returns (bool);

    // Session callbacks
    function onSessionStarted(
        uint256 sessionId,
        address[] calldata players,
        bytes32 gameData
    ) external;

    function onSessionEnded(
        uint256 sessionId,
        address winner,
        bytes32 resultData
    ) external;

    // Validation functions
    function validateSessionStart(
        address[] calldata players,
        bytes32 gameData
    ) external view returns (bool isValid, string memory reason);

    function validateSessionEnd(
        uint256 sessionId,
        address winner,
        bytes32 resultData
    ) external view returns (bool isValid, string memory reason);
}
          

Compiler Settings

{"viaIR":true,"outputSelection":{"*":{"*":["*"],"":["*"]}},"optimizer":{"runs":1000,"enabled":true},"libraries":{},"evmVersion":"paris"}
              

Contract ABI

[{"type":"error","name":"ECDSAInvalidSignature","inputs":[]},{"type":"error","name":"ECDSAInvalidSignatureLength","inputs":[{"type":"uint256","name":"length","internalType":"uint256"}]},{"type":"error","name":"ECDSAInvalidSignatureS","inputs":[{"type":"bytes32","name":"s","internalType":"bytes32"}]},{"type":"error","name":"GameAlreadyExists","inputs":[{"type":"string","name":"preliminaryGameId","internalType":"string"}]},{"type":"error","name":"GameDoesNotExist","inputs":[{"type":"uint256","name":"onChainGameId","internalType":"uint256"}]},{"type":"error","name":"GameNotActive","inputs":[{"type":"uint256","name":"onChainGameId","internalType":"uint256"}]},{"type":"error","name":"InvalidInitialization","inputs":[]},{"type":"error","name":"InvalidServerSignature","inputs":[]},{"type":"error","name":"NotGamePlayer","inputs":[{"type":"uint256","name":"onChainGameId","internalType":"uint256"},{"type":"address","name":"caller","internalType":"address"}]},{"type":"error","name":"NotInitializing","inputs":[]},{"type":"error","name":"OwnableInvalidOwner","inputs":[{"type":"address","name":"owner","internalType":"address"}]},{"type":"error","name":"OwnableUnauthorizedAccount","inputs":[{"type":"address","name":"account","internalType":"address"}]},{"type":"error","name":"PayoutFailed","inputs":[{"type":"uint256","name":"onChainGameId","internalType":"uint256"},{"type":"uint256","name":"amount","internalType":"uint256"}]},{"type":"error","name":"ReentrancyGuardReentrantCall","inputs":[]},{"type":"error","name":"SafeERC20FailedOperation","inputs":[{"type":"address","name":"token","internalType":"address"}]},{"type":"error","name":"UnauthorizedForSessionManagement","inputs":[]},{"type":"event","name":"AdminAdded","inputs":[{"type":"address","name":"newAdmin","internalType":"address","indexed":true}],"anonymous":false},{"type":"event","name":"AdminRemoved","inputs":[{"type":"address","name":"removedAdmin","internalType":"address","indexed":true}],"anonymous":false},{"type":"event","name":"DepositReceived","inputs":[{"type":"address","name":"sender","internalType":"address","indexed":true},{"type":"uint256","name":"amount","internalType":"uint256","indexed":false}],"anonymous":false},{"type":"event","name":"GameCreated","inputs":[{"type":"string","name":"preliminaryGameId","internalType":"string","indexed":false},{"type":"uint256","name":"onChainGameId","internalType":"uint256","indexed":true},{"type":"address","name":"player","internalType":"address","indexed":true},{"type":"uint256","name":"betAmount","internalType":"uint256","indexed":false},{"type":"bytes32","name":"gameSeedHash","internalType":"bytes32","indexed":false}],"anonymous":false},{"type":"event","name":"GameSeedAndStateSet","inputs":[{"type":"uint256","name":"onChainGameId","internalType":"uint256","indexed":true},{"type":"string","name":"gameSeed","internalType":"string","indexed":false},{"type":"string","name":"gameState","internalType":"string","indexed":false}],"anonymous":false},{"type":"event","name":"GameStatusUpdated","inputs":[{"type":"uint256","name":"onChainGameId","internalType":"uint256","indexed":true},{"type":"uint8","name":"status","internalType":"enum CashOrCrashTrailblazer.GameStatus","indexed":false}],"anonymous":false},{"type":"event","name":"Initialized","inputs":[{"type":"uint64","name":"version","internalType":"uint64","indexed":false}],"anonymous":false},{"type":"event","name":"OwnershipTransferred","inputs":[{"type":"address","name":"previousOwner","internalType":"address","indexed":true},{"type":"address","name":"newOwner","internalType":"address","indexed":true}],"anonymous":false},{"type":"event","name":"PayoutSent","inputs":[{"type":"uint256","name":"onChainGameId","internalType":"uint256","indexed":true},{"type":"uint256","name":"amount","internalType":"uint256","indexed":false},{"type":"address","name":"recipient","internalType":"address","indexed":true}],"anonymous":false},{"type":"event","name":"ReferralPaid","inputs":[{"type":"address","name":"recipient","internalType":"address","indexed":true},{"type":"uint256","name":"amount","internalType":"uint256","indexed":false},{"type":"address","name":"admin","internalType":"address","indexed":true}],"anonymous":false},{"type":"function","stateMutability":"nonpayable","outputs":[],"name":"addAdmin","inputs":[{"type":"address","name":"newAdmin","internalType":"address"}]},{"type":"function","stateMutability":"nonpayable","outputs":[],"name":"createGame","inputs":[{"type":"string","name":"preliminaryGameId","internalType":"string"},{"type":"bytes32","name":"gameSeedHash","internalType":"bytes32"},{"type":"string","name":"algoVersion","internalType":"string"},{"type":"string","name":"gameConfig","internalType":"string"},{"type":"uint256","name":"deadline","internalType":"uint256"},{"type":"bytes","name":"serverSignature","internalType":"bytes"},{"type":"bytes","name":"authProof","internalType":"bytes"},{"type":"uint256","name":"betAmount","internalType":"uint256"}]},{"type":"function","stateMutability":"view","outputs":[{"type":"address","name":"","internalType":"address"}],"name":"erc20Token","inputs":[]},{"type":"function","stateMutability":"nonpayable","outputs":[],"name":"finishGameByAdmin","inputs":[{"type":"uint256","name":"sessionId","internalType":"uint256"},{"type":"address","name":"winner","internalType":"address"},{"type":"bytes32","name":"resultData","internalType":"bytes32"},{"type":"uint256","name":"payoutAmount","internalType":"uint256"},{"type":"string","name":"gameState","internalType":"string"},{"type":"string","name":"gameSeed","internalType":"string"},{"type":"bytes","name":"gameSignature","internalType":"bytes"}]},{"type":"function","stateMutability":"view","outputs":[{"type":"uint256","name":"","internalType":"uint256"}],"name":"gameCounter","inputs":[]},{"type":"function","stateMutability":"view","outputs":[{"type":"address","name":"","internalType":"address"}],"name":"gameHubRouter","inputs":[]},{"type":"function","stateMutability":"view","outputs":[{"type":"address","name":"","internalType":"address"}],"name":"gameIdToPlayer","inputs":[{"type":"uint256","name":"","internalType":"uint256"}]},{"type":"function","stateMutability":"view","outputs":[{"type":"uint256","name":"createdAt","internalType":"uint256"},{"type":"address","name":"player","internalType":"address"},{"type":"uint256","name":"betAmount","internalType":"uint256"},{"type":"uint8","name":"status","internalType":"enum CashOrCrashTrailblazer.GameStatus"},{"type":"uint256","name":"payoutAmount","internalType":"uint256"},{"type":"bytes32","name":"gameSeedHash","internalType":"bytes32"},{"type":"string","name":"gameSeed","internalType":"string"},{"type":"string","name":"algoVersion","internalType":"string"},{"type":"string","name":"gameConfig","internalType":"string"},{"type":"string","name":"gameState","internalType":"string"},{"type":"uint256","name":"sessionId","internalType":"uint256"}],"name":"games","inputs":[{"type":"uint256","name":"","internalType":"uint256"}]},{"type":"function","stateMutability":"view","outputs":[{"type":"tuple","name":"","internalType":"struct CashOrCrashTrailblazer.Game","components":[{"type":"uint256","name":"createdAt","internalType":"uint256"},{"type":"address","name":"player","internalType":"address"},{"type":"uint256","name":"betAmount","internalType":"uint256"},{"type":"uint8","name":"status","internalType":"enum CashOrCrashTrailblazer.GameStatus"},{"type":"uint256","name":"payoutAmount","internalType":"uint256"},{"type":"bytes32","name":"gameSeedHash","internalType":"bytes32"},{"type":"string","name":"gameSeed","internalType":"string"},{"type":"string","name":"algoVersion","internalType":"string"},{"type":"string","name":"gameConfig","internalType":"string"},{"type":"string","name":"gameState","internalType":"string"},{"type":"uint256","name":"sessionId","internalType":"uint256"}]}],"name":"getGameDetails","inputs":[{"type":"uint256","name":"onChainGameId","internalType":"uint256"}]},{"type":"function","stateMutability":"pure","outputs":[{"type":"string","name":"name","internalType":"string"},{"type":"string","name":"category","internalType":"string"},{"type":"uint256","name":"minPlayers","internalType":"uint256"},{"type":"uint256","name":"maxPlayers","internalType":"uint256"},{"type":"string","name":"version","internalType":"string"}],"name":"getGameInfo","inputs":[]},{"type":"function","stateMutability":"view","outputs":[{"type":"address","name":"","internalType":"address"}],"name":"getGameSigner","inputs":[]},{"type":"function","stateMutability":"view","outputs":[{"type":"uint256","name":"","internalType":"uint256"}],"name":"getOnChainGameId","inputs":[{"type":"string","name":"preliminaryGameId","internalType":"string"}]},{"type":"function","stateMutability":"nonpayable","outputs":[],"name":"initialize","inputs":[{"type":"string","name":"_messagePrefix","internalType":"string"},{"type":"address","name":"_signerAddress","internalType":"address"}]},{"type":"function","stateMutability":"view","outputs":[{"type":"bool","name":"","internalType":"bool"}],"name":"isActive","inputs":[]},{"type":"function","stateMutability":"view","outputs":[{"type":"bool","name":"","internalType":"bool"}],"name":"isAdmin","inputs":[{"type":"address","name":"","internalType":"address"}]},{"type":"function","stateMutability":"view","outputs":[{"type":"bool","name":"","internalType":"bool"}],"name":"isGameActive","inputs":[]},{"type":"function","stateMutability":"view","outputs":[{"type":"string","name":"","internalType":"string"}],"name":"messagePrefix","inputs":[]},{"type":"function","stateMutability":"view","outputs":[],"name":"onSessionEnded","inputs":[{"type":"uint256","name":"","internalType":"uint256"},{"type":"address","name":"","internalType":"address"},{"type":"bytes32","name":"","internalType":"bytes32"}]},{"type":"function","stateMutability":"view","outputs":[],"name":"onSessionStarted","inputs":[{"type":"uint256","name":"","internalType":"uint256"},{"type":"address[]","name":"","internalType":"address[]"},{"type":"bytes32","name":"","internalType":"bytes32"}]},{"type":"function","stateMutability":"view","outputs":[{"type":"address","name":"","internalType":"address"}],"name":"owner","inputs":[]},{"type":"function","stateMutability":"view","outputs":[{"type":"uint256","name":"","internalType":"uint256"}],"name":"preliminaryToOnChainId","inputs":[{"type":"string","name":"","internalType":"string"}]},{"type":"function","stateMutability":"nonpayable","outputs":[],"name":"removeAdmin","inputs":[{"type":"address","name":"adminToRemove","internalType":"address"}]},{"type":"function","stateMutability":"nonpayable","outputs":[],"name":"renounceOwnership","inputs":[]},{"type":"function","stateMutability":"view","outputs":[{"type":"uint256","name":"","internalType":"uint256"}],"name":"sessionToOnChainId","inputs":[{"type":"uint256","name":"","internalType":"uint256"}]},{"type":"function","stateMutability":"nonpayable","outputs":[],"name":"setERC20Token","inputs":[{"type":"address","name":"_erc20Token","internalType":"address"}]},{"type":"function","stateMutability":"nonpayable","outputs":[],"name":"setGameActive","inputs":[{"type":"bool","name":"_isGameActive","internalType":"bool"}]},{"type":"function","stateMutability":"nonpayable","outputs":[],"name":"setGameCounter","inputs":[{"type":"uint256","name":"newCounter","internalType":"uint256"}]},{"type":"function","stateMutability":"nonpayable","outputs":[],"name":"setGameHubRouter","inputs":[{"type":"address","name":"_gameHubRouter","internalType":"address"}]},{"type":"function","stateMutability":"nonpayable","outputs":[],"name":"setGameSeedAndState","inputs":[{"type":"uint256","name":"onChainGameId","internalType":"uint256"},{"type":"string","name":"gameSeed","internalType":"string"},{"type":"string","name":"gameState","internalType":"string"}]},{"type":"function","stateMutability":"nonpayable","outputs":[],"name":"setTTL","inputs":[{"type":"uint256","name":"_ttl","internalType":"uint256"}]},{"type":"function","stateMutability":"view","outputs":[{"type":"address","name":"","internalType":"address"}],"name":"signerAddress","inputs":[]},{"type":"function","stateMutability":"nonpayable","outputs":[],"name":"transferOwnership","inputs":[{"type":"address","name":"newOwner","internalType":"address"}]},{"type":"function","stateMutability":"view","outputs":[{"type":"uint256","name":"","internalType":"uint256"}],"name":"ttl","inputs":[]},{"type":"function","stateMutability":"view","outputs":[{"type":"bool","name":"isValid","internalType":"bool"},{"type":"string","name":"reason","internalType":"string"}],"name":"validateSessionEnd","inputs":[{"type":"uint256","name":"sessionId","internalType":"uint256"},{"type":"address","name":"winner","internalType":"address"},{"type":"bytes32","name":"resultData","internalType":"bytes32"}]},{"type":"function","stateMutability":"view","outputs":[{"type":"bool","name":"isValid","internalType":"bool"},{"type":"string","name":"reason","internalType":"string"}],"name":"validateSessionStart","inputs":[{"type":"address[]","name":"players","internalType":"address[]"},{"type":"bytes32","name":"gameData","internalType":"bytes32"}]},{"type":"function","stateMutability":"nonpayable","outputs":[],"name":"withdrawFunds","inputs":[{"type":"uint256","name":"amount","internalType":"uint256"},{"type":"address","name":"recipient","internalType":"address payable"}]},{"type":"receive","stateMutability":"payable"}]
              

Contract Creation Code

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